sending messages
It seems unnecessarily difficult to do some really simple things in Unity’s Unet. Where RPCs in the previous Unity3D networking made getting information from a client to a server fairly easy, UNet instead wants to make it incredibly difficult.
Or maybe it doesn’t. It’s actually impossible to know because one thing that Unity is absolutely terrible at is tutorials. The documentation is pretty awful, and doesn’t explain anything very well. The scripting API is equally barebones, showing code snippets in the rawest form of their implementation. All I want to is send some text from the client to the server. You’d think that would be pretty easy.
If you want to code something in Unity, it’s like you need to already know how to do it, which is pretty counter-intuitive, unless you suspect as I do, that it’s so Unity can sell support.
I’ve been beating my head against a brick wall of networking nonsense for four hours and made roughly no progress whatsoever. I’ve been reading the community pages for anything related to Unet, ClientRPC, or Command, as well as watching various video tutorials, and found nothing that helps; so after the connection win last week, I’m back to posting for assistance. And wondering how much “support” would cost.
Sigh.
Hours so far: 60













