Random rigging tip for trueSpace. This is for Anchored Loop branches. A quick guide to rigging and animating an Anchored loop bone branch. handy for double jointed parts. If you don't set the default animation keyframe track (single matrix keyframe, non-additive, pass through off), then nor animate in additive: it will EXPLODE your mesh, parts flying everywhere (ones that are attached to bones). It's a terrible mess:
If you have an anchored loop of bones (anchor one end, then the other with free joints in the middle), the IK handles will EFF things up and make them pop when animating. Best to make the handles in FK (logically).


















