As of November 22, 2017, Football Superstars v18.01 is live. v18.01 brings a host of new game-play improvements. Read on for release highlights.
Football Superstars v18.01
Back-pass rule and related goalkeeper-AI improvements. The back-pass rule was implemented in FS from version 16.9 and has been continuously enhanced in following updates but it was never complete and it had some issues. We have overhauled the goalkeeper AI and the football rules. From version 18.01, goalkeepers will be able to decide if they should make a diving save when a bad back-pass is headed for goal (instead of leaving it as in previous versions) or if it's a risky situation to try to clear it. Once they catch/save the ball, the referee will call an indirect-free-kick.
Control your headers: You will be able to control header shots using an all intuitive control system. Targeting lower while shooting will produce downwards headers (as long as your player stats/attributes allow you produce accurate shots) . Aiming relatively higher will increase trajectory on that shot and enrich gameplay experience by offering players more freedom and control over headers.
Control your volleys: You will be able to control volley shots. Targeting lower while shooting will produce downwards volley/half-volley shots . Aiming relatively higher will increase trajectory on that shot and enrich gameplay experience by offering players more freedom and control over volley shots.
Accuracy: Based on feedback all accuracy systems have been reworked. Header passes/shots will be more accurate, meanwhile, lmb crossing and lmb kicks will need better timing and higher player attributes (kicking accuracy).
Low-level boost: Lower level players in low divisions (Div4, Div 3 and Div 2) with low attributes will see an overall boost. (especially the kicking power and stamina attributes)
Less predictable Goalkeeper Actions and Better Positioning
Improved keeper positioning and more varied goalkeeper actions (saves, kicks, throws and ball collisions etc.)
Changes to Strafing
Based on feedback we looked at strafe mechanics and redesigned them, specifically the collision detection. Now, when a player strafes and blocks/obstructs another player, the blocking/strafing player will lose stamina drastically.
Faster Ground/Air Kicks
Based on feedback, ground & air kicks will be faster.
Long lasting stamina/energy
Players will have more stamina/energy overall.
One of the master stadiums will be the default stadium for PMC 7-aside matches (replacing the Division 3 stadiums)
Lower division (Division 4,3 and 2) players will receive up to 3X more XP from matches and level up faster. This will allow more players into Division 1. Similarly, Division 1 players will see a 100% increase in XP gained from matches.
tons of other improvements and fixes
Special thanks to the QA testing team: Caccamoo, Kasilva, Mikey, Razza, Wobbles, Zengo
Your feedback is always valuable. We will open a thread on FS Forum early December.
Update: A hotfix has just been deployed (around 12:30 GMT) to fix a problem with back-pass rule and wrong indirect kick calls related to them. We will continue monitoring matches and release fixes if any other issues arise.