🦈 Mod Furoido’s Alt Account Adventures - Ignihyde Hell 🦈
Hi~
We noticed that some people, specially newer players, might still be having trouble with chapters 6-66 and 6-67 last battles, so I decided to make a post using only R and SR cards.
I built my teams thinking of my SSRs and can’t change them anymore, but the permanent SR/R cards still work pretty well! You can check my reasoning for the characters here.
Edit: We have a more general guide along with a list of recommended permanent card for each tower here. ~ 👑
These are the characters I’ll use for 6-66:
And these for 6-67 :
Chapter 6-66
6-66 is like a preview of what is to come in the next chapter. The battles only last 5 turns and you just need to get a higher damage % by the end of it. They’re pretty simple.
Team 1: Pomefiore
This boss has Critical Up (2 turns) and Damage Taken Down (1 turn, can use twice).
Vil is 5/5, Epel is 5/5, Rook is 10/5, Floyd is 10/10 and Silver is 1/1.
Team 2: Leona & Jamil
This boss has Freeze (3 turns, 1 to 2 targets) and Damage Up (1 turn, can use twice).
Leona is 2/2, Jamil, Kalim and Jack are 1/1 and Ruggie is 1/5.
Team 3: Riddle & Azul
This boss has Burn (3 turns, 1 to 2 targets) and Damage Up (1 turn, can use twice).
Riddle is 5/5, Azul and Jade are 1/1, Idia is 10/10 (sorry, Azul and Jade are low level to compensate though) and Ortho is also 5/5.
Chapter 6-67
This time, you have an infinite number of turns and need to actually kill the enemy.
The buffs and debuffs from before are a lot worse too, so you better be well prepared. Remember that those can and will be used again once the first 5 turns have passed, so it’s better to end the battle fast to avoid them stacking.
Team 1: Pomefiore
This boss has Critical Up (2 turns), Damage Taken Down (2 turns, can use 3 times) and Continuous Heal (2.5k HP for 3 turns).
The levels are the same as before for everyone, Deuce is 5/5.
Team 2: Leona & Jamil
This boss has Freeze (3 turns, whole party), Attack Up (1 turn, can use 3 times) and Attack Down (3 turns, 2 targets, can use 3 times).
Got Leona to 5/5, this Jamil is 7/7 with Kalim buddy Lv.10, Jack is still 1/1, Ruggie and Kalim are 5/5.
Team 3: Riddle & Azul
This boss has Burn (3 turns, 1 to 2 targets), Damage Up (3 turns, can use twice) and Attack Up (1 turn, can use twice).
All levels are the same as before. I could probably do the previous version with PE Idia Lv.60 5/5, but not this one.
———
Chapter 6-67 - Team 1 bonus:
If you’re curious, I got Lab Silver’s magic to 5/5, my Beans Vil is completely maxed and Chef Deuce is Lv.60 magic 5/5
🦈 Mod Furoido’s Alt Account Adventures - All OB Fights Edition 🦈
Hello~
Having trouble with the OB battles? That annoying [redacted student name] from chapter X won’t let you advance the story?
I went through all the currently released OB battles (now begrudgingly updated with Ignihyde) using only R cards to show that not everything is lost. Sending an ask with your cards is completely OK, but you can also check the teams under the cut to make a similar one with higher rarity.
Oh and if you didn’t already check our FAQ, it has info on the OB battles’ elements and effects, so please check it out too so you don’t get caught by surprise by some nasty debuff.
Magic will be 1/1 or 5/5, healers are more leveled up than the others, but you don’t need them to have Lv.10 magic like mine.
The post format will be as follows:
Prologue
All magic and buddies are level 1.
Heartslabyul
Rook is 10/1, but everyone else is 1/1 and you don’t need Lv.10 for this.
Savanaclaw
Floyd is 10/10 and his buddy with Jade is also Lv.10, but everyone else is 1/1 with untouched buddy level. You don’t need Lv.10 for this.
Octavinelle
Epel and Rook are 10/1, Trey is 5/5 and Sebek is 1/1. While Lv.10 isn’t necessary, it’s better to have at least 5/5 from this chapter onwards.
Scarabia
Rook and Epel are 10/1, while Vil and Kalim are 5/5. Try to have everyone with magic at least 5/5.
Pomefiore
Floyd is 10/10 with Jade buddy Lv.10 too, Epel is 10/1, Trey is 5/5 and Jade is 1/1. You can only start healing on turn 4, so you need to survive until then or end the battle ASAP.
Ignihyde
This battle was a real pain in the ass and forced me to use another player’s support rather than the NPC options. Limited myself to a Lv.80 5/5 Dorm Azul with Jade buddy Lv.9, but you should easily find supports out there with higher magic levels. Ortho, Idia and Jade are 5/5, Floyd is 10/10.
🦈 Mod Furoido’s Alt Account Adventures - Vargas Camp Edition! 🦈
Sorry that it took so long to post this, but ngl it was a pain to find teams that work with the limited resources I had to level up different R cards.
I mostly used SSR’s without maxed magic or buddy as support.
Honestly though, just forget about drop bonus and choose your strongest friend.
Let’s say you have 500 Kanpan (Hard Biscuits), that would mean you can either run Extra Battles 1 to 6 Lv.1 (cost: 15) 33 times or Lv.2 (cost: 20) 25 times and Extra Battles 7 and 8 Lv.1 (cost: 30) 16 times or Lv.2 (cost: 50) 10 times.
Which will give you the most Vargas Ticket and Material drop?
For those that like Math, here are some numbers for you (considering the 500 Kanpan example above):
33 runs on Extra Battle (1/3/5) Lv.1 with both Sebek and Ruggie gives you a total of 561 Vargas Tickets and 627 of the Material (Wood/Fish/Stone Fragment) dropped in that area.
25 runs on Extra Battle (2/4/6) Lv.2 with no drop bonus gives you a total of 450 Vargas Tickets and 500 of the Material (Wood/Fish/Stone Fragment) dropped in that area.
25 runs on Extra Battle (2/4/6) Lv.2 with just Sebek gives you a total of 500 Vargas Tickets and 550 of the Material (Wood/Fish/Stone Fragment) dropped in that area.
25 runs on Extra Battle (2/4/6) Lv.2 with just Ruggie gives you a total of 550 Vargas Tickets and 600 of the Material (Wood/Fish/Stone Fragment) dropped in that area.
16 runs on Extra Battle 7 Lv.1 with both Sebek and Ruggie gives you a total of 592 Vargas Tickets.
10 runs on Extra Battle 8 Lv.2 with no drop bonus gives you a total of 500 Vargas Tickets.
In other words, efficiency-wise, it’s better to farm Lv.1 than Lv.2 if you’re not able to clear it with both Sebek and Ruggie.
The ideal team for drops is [character A] and [character B] + Camp Sebek + 2 Camp Ruggie (your own and support).
Example:
(This team is strong enough to beat all 3 Extra Battles [Lv.2] for Wood, Fish and Stone Fragments, that’s because Dorm Tweels are both maxed in terms of magic and can finish the other team’s HP before I’m forced to use my weaker moves)
However, not everyone can replicate that. So what should those without maxed SSR’s do?
In this post, I’ll show some team examples that you can adapt with your own cards (do yourself a favor and don’t limit your teams to have only R’s and Camp Sebek).
WOOD FARMING SPOT
Extra Battle 1 [Lv.1] - Tree / Water / Null
This one is still manageable with non-maxed Camp Ruggie support and 5/5 Magic R Cards, give preference to Tree element as it will either deal Neutral or Strong damage. Try to use the Water magic when the enemy uses Null, give preference to hitting Water with Tree unless you notice that the battle will be long and the next magic will all be at disadvantage and you might die.
Extra Battle 2 [Lv.2] - Tree
This one is kind of tough in the sense that it only has Tree element, so having both Sebek’s and Ruggie’s Water might result in defeat if you don’t have the firepower (quite literally) to finish the other team before you’re forced to use your Water magic. You might want to remove one of them, if not both, in order to clear the stage more easily.
Here are some team examples that work:
FISH FARMING SPOT
Extra Battle 3 [Lv.1] - Water / Fire / Null
Thanks to Camp Ruggie and Camp Sebek having both Water and Tree magic, Fish is, by far, the easiest material to farm. There isn’t much to say here.
Extra Battle 4 [Lv.2] - Water
You can easily clear this stage with the same team as before, I only switched PE Vil with PE Sebek because he’s double Tree. Bless the amount of good R’s that are either Water/Tree or double Tree. I recommend looking for a Camp Ruggie support for that neat drop bonus, but if you can’t find one or are having trouble with the battle, Dorm Leona is your next best pick.
STONE FRAGMENTS FARMING SPOT
Extra Battle 5 [Lv.1] - Fire / Tree / Null
Once again, I managed to do the Lv.1 Extra Battle with both drop bonus characters. It’s mostly Fire, so you have to be really careful with your Tree magic and use try to use them against their Null, giving priority to using Fire against the opponent’s Tree.
Extra Battle 6 [Lv.2] - Fire
This one was a real pain. Only double Water R is Ortho and I didn’t have many Fire/Water R’s leveled up. I allowed myself to use SR Deuce once because I chose another SR as support (Grim is great if you maxed his Magic btw). Other than the 2nd team (4 turns thanks to having 2 Attack SR’s), all battles ended on turn 6 and with very little HP left. For the team with Dorm Azul, I’d have replaced Epel with School Uniform Jade if mine wasn’t Lv.1 (the ATK UP M he gives Dorm Azul is beauté).
Next Farming Spot will be under the cut in case there are still people that haven’t finished the Event Story.
VARGAS TICKET FARMING SPOT
Extra Battle 7 [Lv.1] - Tree / Water
After many many tries, I finally managed to clear this one. Not worth the trouble to have 2 drop bonus characters, really. Do it only if you can win without having to rely on rng giving you the right elements at the right time. Go with your strongest cards.
Extra Battle 8 [Lv.2] - Fire / Tree
As you can see, I said to hell with using only R’s and used the only SSR I actually leveled up + 2 of my starter SR’s. The biggest problem with this fight is that if you can’t defeat your enemy fast enough, he’ll heal and heal and heal and also buff and buff and buff... and kill you. You need high ATK to end the battle ASAP and also enough HP to survive until you can do it. Even when I chose Dorm Riddle support, I still couldn’t win because I didn’t have enough firepower to defeat the enemy before my HP was down to zero.
The Guts also didn’t help. If you can’t finish the battle on turn 5, turn 6 usually has the enemy healing over 2k HP and also attacking first, so unless you have enough HP left to survive another hit or can heal, you’re likely to die. That happened way more times than I’d like. And as if that wasn’t enough, he can also recast it after the effect wears off on turn 5.
Just so you can have an idea, even my main has trouble with it (because I insist on having max drop efficiency) if I get bad rng. I need to hit the Fire DUOs on Tree magic or I get killed by all the buffed neutral damage taken.
I once died even though I had a maxed Lv.100 Ruggie as support, all because rng decided to give me all the wrong element matchups. So really, don’t feel bad if you can’t win this battle.
NRC Exams award you 1 Crowley Medal every time your support is used by a friend, the maximum amount a day being 10, yet it’s not always people will use your support a total of 10 times. After all, why pick a Lv.80 maxed character if you can get a Lv.85/90/95/100 one that’s also maxed instead?
That’s why Mod Furoido decided to start a brand new account to feed medals to the main one~
This was the starting roll, the starter SR of choice being Deuce:
I could’ve rerolled for Leona or Riddle, who are known as the heavy bonkers (as Mod Jeido would say), by pressing the left golden button. But I like Trey + got both Tweels SR after rerolling a bunch of times for a combination I liked, so I decided to keep this one.
Next, I rushed through Story Mode with only those 4 + my Main Acc’s support and beat both Prologue and Heartslabyul chapters, all to unlock the Test tab and be able to take part in the event.
All this on the first night before Exams started, without rolling the gacha again for more cards, using only underleveled characters (they were all under Lv.10) and changing my Main’s support accordingly (always Magic 10/10 and Buddies 10/10/10).
The new account is just 1 week old, so you must be thinking that my scores are probably not that good, right? After all, Exams are difficult if you don’t have a full SSR roster with both magic and buddies maxed and—
Well...
Here are my current scores:
I managed to get a B on the very last day.
Did I level up a lot? Used a lot of AP refill and maybe even gems?
Nah, Trey aside, they’re all around level 20:
As you can see, I got Vil’s and Cater’s R (as well as a few others) from Sam’s shop. I needed them to partner up with my Main’s Dorm Leona and Trey and use their DUO. Almost all buddies and magic are at lv.1, with a few exceptions.
This is the magic of good team building and strong support~
Here are the teams I used for each exam, all on Normal difficulty, ending the battle in 4 turns for Basic and 5 turns for Defense (the explanations are gonna get very repetitive):
Fire Exam
Buddies List:
Trey-Deuce ATK S (Lv.1)
Trey-Idia HP S (Lv.1)
Jade-Trey HP M (Lv.4)
Deuce-Trey HP M (Lv.6)
Rook-Trey HM S (Lv.10)
Rook-Jade HM M (Lv.10)
Dorm Trey is here for his HP and HEAL, magic level 4/5 (unfortunately, I couldn’t get his heal to Lv.5 on time);
PE Idia is mostly here for his Fire/Water magic and to give HP S to Trey (I would’ve used School Uniform Cater for HP M if it wasn’t for the fact that he’s Tree/Fire);
Robe Jade for his HP buddy with Trey and he’s also Birthday Rook’s DUO partner;
Robe Deuce also has HP buddy with Trey and his magic is Water/Fire, making him good for fire test;
Birthday Rook has DAMAGE DOWN L (1 turn) on his Null magic and his DUO is Water with Jade + he has HP buddies with both Trey and Jade (I would’ve used Dorm Azul if I had him on my Main).
Water Exam
Buddies List:
Trey-Cater HP M (Lv.7)
Cater-Trey ATK M (Lv.1)
Rook-Vil HP M (Lv.1)
Leona-Vil ATK S (Lv.10)
Dorm Trey is my only SSR and his DUO is Tree element, so I got his Magic 2 to Lv.5 to unlock it;
School Uniform Cater is Dorm Trey’s DUO partner and his M1 is Tree, so it goes well with the DUO;
School Uniform Vil is here to DUO with Dorm Leona and give him ATK S;
School Uniform Rook is a good card to have around, he has high ATK and can HEAL;
Dorm Leona is one of the best supports for this test, all I had to do was make sure Azul’s ATK DOWN didn’t fall on him.
Tree Exam
Buddies List:
Trey-Cater HP M (Lv.7)
Cater-Trey ATK S (Lv.1)
Malleus-Cater HP M (Lv.7)
Jade-Trey HP M (Lv.4)
Floyd-Jade HP M (Lv.10)
Dorm Trey, as you must already know by now, is great for defense tests, his DUO is tree and can be used for neutral damage, but what truly matters here is his HP buddy with Cater and his HEAL that can be used on turn 5;
School Uniform Cater is mostly here to activate Trey’s and Malleus’ HP M buddy;
PE Malleus is Null/Fire, with HEAL on his magic 1 (Lv.5) + his HP M with Cater gives him a nice boost, making him good for defense tests (another nice R card to use for Tree Defense is PE Floyd, but I didn’t get him with my starter roll):
Robe Jade has HP M with Trey, is Dorm Floyd’s HP M buddy as well as his DUO partner + his magic is Null/Fire;
Dorm Floyd has ATK DOWN M (3 turns) on his Magic 1M and it’s also Fire, making him a great debuffer choice for Tree defense test and, despite being an ATK Card, his HP stats is pretty good if Jade is with him.
Null Exam
Buddies List:
Malleus-Cater HP M (Lv.7)
Cater-Trey ATK S (Lv.1)
Trey-Cater HP M (Lv.7)
Trey-Cater HP M (Lv.10)
PE Malleus, School Uniform Rook and Dorm Trey are all HEALERS, I believe there’s nothing much to say here;
I’ve already said this before, but Dorm Trey has a lot of HP and his HEAL is good;
I like to call this team “Cay-kun is everyone’s cheerleader~♪” (except Rook’s).
All Exam
Buddies List:
Jade-Trey HP M (Lv.4)
Deuce-Trey HP M (Lv.6)
Trey-Deuce ATK S (Lv.1)
Leona-Deuce HP S (Lv.10)
Leona-Vil ATK S (Lv.10)
Robe Jade and Deuce are mostly here because they’re my strongest cards in terms of ATK;
School Uniform Vil is here for Leona, explanation is the same as before: ATK buddy + DUO partner;
Dorm Trey is for his high HP, so it’s always nice to have him around in case rng decides to give you only neutral or disadvantage;
Dorm Leona is the one that’s gonna get the other team’s HP to zero.