Kaijujam 3: Kaiju Quest
Post GDC, I needed to change up my workflow and have a little breather when it came to The Skeleton King. I had been burning the candle at both ends a bit.
So, I joined Kaijujam 3 and tasked myself with learning a little bit of GB Studio. I just had to mix it up to get the creativity going again.
GB Studio is a fantastic tool. I used a similar workflow to that of The Skeleton King with making tiles in Aseprite and then moving it to LDtk to build scenes and dump into GB Studio. Wrestling with the hardware constraints of the Game Boy can definitely be tricky but so satisfying.
It was the jolt of inspiration I needed. The Game Boy was my first video game hardware of my own, I have it tattooed on my arm with a banner saying “life full of adventure” so it is extra special to me to be making a game on the platform.
Kaiju Quest isn’t fleshed out completely. It is a bit ad-hoc at the moment to meet the jam time constraints but will be fleshed out more over time as I need a breather from The Skeleton King.
I was really inspired by Pokemon Red/Blue, Dragon Warrior Monster, Eastward and Earthbound and want to continue to explore this project over time. So I hope you join me.
I recently took down the browser link because the controls were busted but the Game Boy rom is currently available here.

















