How I use ECS in making games second part
It's been a while since I do a semi technical blog post but here I am, sharing my second part of the "how I use ECS in my games" series (in 2.5y I will write the 3rd part xD):
This is just the second part to the “Design decisions when building games using ECS” since I have new patterns that I want to share.
If you are using ECS, would love to hear your thoughts.
Thanks for reading!











