XB3001 - Reflective Diary #12
I base coloured the main menu screen and implemented visual and audio feedback on the menu options, so they make a ‘click’ sound when the mouse hovers over them, and they light up as well. It was looking very nice visually. I also made the game over screens for both the deaths of all the A.I and the timer ending, utilising sound and the event construct to make them more dramatic to the player.
The biggest task completed at this time was the score screen, which is shown when the player completes the level. It involves a timetable that uses blueprint to add or subtract values together. It displays the player’s score in the game level, the score the player gets for the amount of time left, the score taken away for the number of deaths, and the total for all three. The player can then select to try again for a better score, or quit the game.












