Book: guide discussing Simulations & Gaming
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Book: guide discussing Simulations & Gaming
S&G - “to encompass such areas as simulation, computerized simulation, internet simulation, gaming, simulation/gaming, serious games, educational games, training games, e-games, internet games, video games, policy exercises, day-in-the-life simulations, planning exercises, debriefing, analytic discussion, post-experience analysis, modeling, virtual reality, game theory, role-play, role-playing, play, active learning, experiential learning, learning from experience, toys, augmented reality, playthings, structured exercises, education games, alternative purpose games, edutainment, digital game-based learning, immersive learning, brain games, social impact games, games for change, games for good, synthetic learning environments, synthetic task environments.” - Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice, & Research
Quote: about theory, practice, and research of simulation and gaming
Website: Information Page on S&G (Simulation & Gaming: An International Journal of Theory, Practice, & Research)