#4 1000xRESIST
THIS IS NOT A SPOILER-FREE REVIEW
1000xRESIST gave me the same sort of feeling that I got when I played Signalis for the first time. It was a truly unique indie title that sent me through an emotional journey stronger than anything I had been expecting.
I saw great reviews and takes online about the game, and a whole load of fanart, before I decided to give it a try, and I'm so glad that I did because goddamn this game is good. The characters are well-written and the story pulled me into such a great level of immersion that I could take seriously characters with strange names (looking at you Bang Bang Fire) and drawings that were designed to be those of a younger child or very early artist sprinkled in that would have often drawn me out for a moment or two.
I've rarely played a game that can so deeply pull at a feeling of guilt as well as 1000xRESIST does so early into it's plot. The story we see of imperfect people trying their best is believable even when they make horrible mistakes, and I found myself empathising even with the most "unforgivable" antagonists and their cruelist actions. It's a real gem, especially considering it's rather low price tag as an indie title.
If you get the chance, I'd highly reccommend trying it out. It's going to be one of my top games I've played this year, I can feel it, and it's only March.
Hekki ALLMO, sisters.
Rating Calculation
Story: 9.5/10
The story of 1000xRESIST is one so poigniant that it's themes of regret and guilt gnawed at me from the first chapter all the way through to the end. The immediate betrayal of Fixer and all of the glimpses we got into her and Watcher's lives that followed were devastating. Seeing Fixer sing of feeling isolated so much in the same way as Watcher, watching them grow together, only to ruin that relationship for a cause we've been conditioned to think is right... it hurts. It hurts so good.
The endings are perhaps the only reason that I don't quite rate the story a perfect 10. The option to choose the fates of all the sisters is interesting, but the abruptness of many of the endings (save for the two epitaph endings, which I assume are the true ends of the game) break the immersion that has been built for so long throughout the game. I spent so long painstakingly deciding what I thought was best for the future, only for it to not really matter, because at the end of the day, Mauve shot and killed everyone and it was all for nothing. I suppose there is a sort of poigniancy in that, but the sudden thrust back into the selection screen made it all feel a bit unnecessary. I ended up looking at a guide in order to unlock the correct endings for a satisfying story.
I think the choice of picking your own ending is a really interesting one, don't get me wrong, and it would have been unreasonable to expect every outcome to have some elaborate full ending to it (especially for an indie game budget) but I can't say it wasn't a little disheartening. I think making the choices far more limited would have been for the better, choosing a very simple "do we forgive the Principle? Do we want to maintain the Red Guard? Do we trust Mauve?" or something similar instead of such a wide array may have given more space for a few more impactful endings.
Character(s): 8/10
Despite the vast majority of the cast being clones of the exact same person, every character was incredibly distinct and likeable/hateable in their own respects. Their designs and clothing were interesting and really gave an insight into their personalities, and getting to explore more of their individual struggles through the communions and talking with them over the course of the story was a delight.
Everyone felt real.
Atmosphere: 9/10
1000xRESIST has a very particular feeling that it keeps up in pretty much it's entierty. The crushing feeling of guilt, of duty, of faith in a world where everything feels likt its falling apart, despite its changing perspectives, protagonists and time periods, the feelings are rarely lost. The game makes me feel so constantly through its dialogue, audio and graphical choices, it really resonated with me. I only really felt it break in fleeting moments, such as my problems with the ending system I mentioned above.
Style/Graphics: 7/10
The brightly coloured cyberpunk world of 1000xRESIST is beautiful. Contrasting to the bland and sterile feeling of the orchard and ship sections, the characters stand out constantly and the reminder of their duties are so baked into their colours that they resonate whenever you see them.
The graphics are clean, stylised into a familar anime-esque look that doesn't settle for realism in the least. There were a few instances of models clipping hair (especially in the cutscenes with father) where it was a little harder to take them seriously, but it was rare enough that I didn't see much of an issue.
The lighting is bright and vibrant and the level designs are perfectly made to reflect it.
Sound Design: 7/10
The backing OST of 1000xRESIST is beautiful. The piano that plays throughout most of the important cutscnes is emotional and perfectly matched with what was going on.
It isn't the kind of music that I'd listen to much on its own, but as backing tracks they're seamless. I really appreciate them.
Mechanics: 6/10
The movement mechanics due to the switching camera angles are ocassionally clunky and give the same vibe as old RES-E games where you end up running back in the same direction you came from because of perspective shifts.
Outside of that, however, the mechanics of time-travel for puzzle solving, platforming elements with the grapple mechanics in the communion sections, and general interactions were well implemented and felt truly in-place within the universe. They played well into making you really feel like Watcher as she travelled through her communions.
Performance/optimisation: 6/10
Throughout my time playing through 1000xRESIST, I expereinced a consistent smooth 150+ frames, sometimes exceeding 200 in certain areas and cutscenes. There were very few areas of issue, but I did experience crashing a few times throughout the playthrough. I have no idea what caused these, but they occured decently often enough that I had to constantly ensure my save file was up to date or risk losing progress.
I will admit, however, I can't tell if this was an issue on my PCs end, or on the game's end. Stress testing after the crashes showed no problems with my hardware, and it's an issue I haven't had since on other games, though, so I'm lead to believe it's a strange issue specificially with 1000xRESIST on my device.
(9.5 + 8 + 9 +7 +7 + 6 + 6)/7 = 7.5 = 75/100
Date of completion: 08/03/2025
Genre: Adventure (I guess, I really have no idea how to cleanly categorise this game into one genre)
Time to beat: 9hrs 12mins
Level of completion: Main story + all endings + some side content
Trophies/Gamerscore: 26/32
1-100 rating: 75%
Platform: PC/Steam









