how did you start learning to make games?
honestly? that's a really good question. i've been making games as a hobby for a while now (ever since i was a kid, really) and i think the interest got started then. i started with game maker (back before it was ever game maker studio), but there are much better places to start such as gdevelop, scratch, godot, or any of the free game engines. some things i recommend that i did way back when (and still do now):
there are a lot of tutorials out there on the internet for whatever engine you decide to use (and they are great!), but don't be afraid to experiment with the tutorials a little bit to see what makes everything tick
try recreating games that you like! (I had a lot of 2D platformer clones since I was such a huge platformer fan)
you don't need any programming experience to get into making games. most engines have a visual scripting system or a super simple script language, and although coding is one of my special interests i got my start with game maker's drag and drop programming. i hear that unreal has a really good system (blueprints) and i think unity has its own built-in visual scripting system, along with dozens of game engines that are made for beginners
don't be afraid to share your games - between your friends, on itch, whatever
game dev is a really fun hobby, and it's something that i love dearly! i can't recommend the godot engine enough (it's decently simple and there are a lot of tutorials for it out there), but there's so much you can do. and if you do get into making games, please share them with me! i want to see what you make :)











