Is Dark Ages actually MORE political than Modern Nights?
Hey everyone, found this great article on The RPG Gazette and wanted to share.
People usually think Dark Ages is just about swords and combat, while Modern Nights is the actual political game with corporations and boardrooms.
The author argues it's completely the opposite.
There is a certain way of thinking that enters into every pitch for Dark Ages before the dice are ever rolled. Medieval setting means swords
In modern games infrastructure protects you. You can buy influence and hide behind companies or use systems without ever looking a mortal in the eye. If things go bad you can just move.
In the Dark Ages you don't have that. There are no banks or bureaucrats. Everything depends on loyalty and promises.
If you piss off the local Bishop (who controls the only literate people around) or the Guildmaster (who controls the food supply) you can't just fix it. You face immediate, physical consequences. One broken promise can ruin your entire domain because you have no system to hide behind. It makes the politics way more personal and dangerous.
Reading this got us even more excited since the Dark Ages update is coming to GhoulApp very soon. You'll be able to manage these medieval chronicles on the site shortly.












