Gingerbread Cabin (Throne of Eldraine) - Chris Ostrowski
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Gingerbread Cabin (Throne of Eldraine) - Chris Ostrowski
More cards with art by Chris Ostrowski on Scryfall
Cards to Spells
This is gonna be a long post on how I turn Magic: The Gathering cards into pop culture magic spells, so sit down, get some water, and prepare to deal with a lot. If you're not interested in this post, press "J" on your keyboard and it'll take you to the next post. If you're on mobile, sucks to be you. I will not be tucking this under a "read more" on my blog because I don't want it to be completely lost if the post or my blog is deleted in the future.
This post is part of my ever-growing MTG pop culture series. Remember to check out the MTG wiki to get familiar with the Colors and the lore. Take what resonates and works for your practice.
Big thanks and appreciation to my buddy @kaosmage, sole proprietor of the @strixhaven-biblioplex, another MTG mage who is helping me carry this niche ass magical practice. Thanks, Faust, my dear brother in magic.
My other two bits of frantic thanking go to Rabbit of @will-o-the-witch and @jumblr-protector-golem fame and to Bree of @breelandwalker and published author fame. Their stuff really helped me in the Planeswalker section.
Please note: While the in-game term is "mana", I use the term "energy" in my magical practice.
Selecting Your Card
For the purposes of this post, I challenged my follower discord server to give me colors for each primary card type: Artifact, Creature (I asked for two, actually), Enchantment, Instant, Land, Planeswalker, and Sorcery. I then took these and headed to Scryfall, one of the most complete MTG card searches available to me, to select cards from three of the four most recent sets (Innistrad: Midnight Hunt, Kamigawa: Neon Dynasty, and Streets of New Capenna).
As a personal flex, I mostly utilize Common and Uncommon cards, especially those usually overlooked in my collection because of their...unfortunately sub-par gameplay in our house rules. You aren't restricted in any card you might use as the basis for a spell or working.
There are two exceptions to the rarity and set rules I put in place, but that's because I was given a challenge mode for my planeswalker card and my land card.
Artifact: Hedgewitch's Mask (Innistrad: Midnight Hunt)
Image description begin: A digital scan of the "Hedgewitch's Mask" card from Magic: The Gathering. It is an Artifact: Equipment card for 1 White mana. It gives the equipped creature plus one power and plus one toughness. It makes it so the equipped creature can't be blocked by other creatures that have power four or greater. It costs two of any mana to equip. The flavor text reads "In Kessig, even celebration wears a fearsome face." It depicts a young human witch wearing a bone mask with antlers and twigs on her face. The twigs bear many small orange candles that are burning brightly. She stands among orange leaves as part of the Harvesttide celebrations. End image description.
My challenge for this card's development was for a White card. Originally I was going to use the Lion Sash from Kamigawa: Neon Dynasty, however that's a Rare card and I'm sticking to mostly Commons and Uncommons. (The Lion's Sash would make a great protection enchantment for a scarf or headscarf of any sort.)
After studying this card and musing over the concept of a protection tool, I will be deciding to create a protection enchantment to go on a face mask, because we are STILL in a fucking pandemic and it's only gotten worse in my local area. Faust also recommended that it could boost confidence and intimidation for those seeking to fight injustice. Both of these things - seeking justice and protection - fall neatly into White's philosophy, so we're all set to keep going!
Our next step is to gather our tools. For this spell, I would use the Hedgewitch's Mask card itself, my enchanting board (which I've talked about before in this series), a facemask (likely a white one), a White-aligned crystal associated with protection (for energy; I would likely use snow quartz, selenite, or moonstone), a chant or sigil meaning "protect me while I fight for justice", and possibly a marker if I would go the sigil route.
If you don't feel connected to crystals, you can draw on your own energy if you find yourself aligned with White energy or you can figure out what plants, locations, or other tools are White-aligned. Common alternatives may include casting the spell on a plain or small hill, using air- or earth-aligned things, or using foods like rice or rosemary.
Regardless, we only need one White source, so we're ready to go! I would place the energy source on the board, then put the mask and card down below it. Then I would channel energy from the source to the mask, repeating the chant (if that's my route). After that, if I wanted to do more, I would draw the sigil on the corner of the face mask, away from where I would be breathing it directly.
And with all that said and done, then you have an artifact of your own - a facemask for protection and to help you stand against injustice.
This casting pattern is one of my default go-to's when I need to cast an MTG spell - enchanting board, energy sources, energy moving, chant. I've generally found that telling the energy what it's supposed to do works very well in my magic.
Creature (Servitor/Thoughtform): Mage's Attendant (Streets of New Capenna)
Image description begin: A low-quality digital scan of the "Mage's Attendant" card from Magic: The Gathering. It is a Creature: Cat Rogue card for two generic mana and one White mana. It has a power of three and a toughness of two. When it enters the battlefield, the caster creates a Blue Creature: Wizard token with one power, one toughness, and the ability to pay one mana and sacrifice the Wizard to counter a non-creature spell unless the caster pays one mana themself. The flavor text of the card reads "Crime sometimes makes unlikely allies into lifelong friends." The image depicts a cat humanoid woman in an expensive-looking red jacket and white pants with a sword resting on her shoulder. Behind her is an archway with people coming down to join her. The closest one is likely the Wizard. End image description.
As someone who loves creating thoughtforms and servitors, I figured I would share my approach to that when I do one based off of a card. As I call myself a Wizard, this card makes perfect sense to me as a protection servitor.
Now, the difference between a servitor and a thoughtform as I understand it is sentience. A thoughtform may have a mind of their own, with their own thoughts and feelings, but a servitor may not. So what we're doing here is getting two servitors for the price of one - one that will go down first, and then the second to continue to protect as the first one goes down.
So for this one, I would opt for a White energy source associated with protection (again, snow quartz is usually my go-to), a Blue energy source associated with protection (which would be my beloved sodalite; this one is for the bonus Wizard), and a third energy source of any color. It could be my own energy (I associate myself most with Blue, Black, and Red energy in my magical workings) or it could be another source with a color I want to draw in - another White source to double down on the protection, a Blue source to help boost the Wizard, a Black source for a ruthless streak, a Red source for more power, or a Green source to double down on the community aspect of having several servitors in place for one job.
The first thing I do is design the activation and dismissal phrase, usually along the lines of the flavor text of the card. Since these two are tied together, I would give them the same phrases: "Unlikely allies, I call you for aid." for activation and "Lifelong friends, thank you for your help." for dismissal. I would give them their job in no uncertain terms and close any loopholes I could find with the wording that would make it backfire.
Since I'm not actually casting this, I won't go through the whole process of me dramatically laying across the table like an exhausted lawyer while between one and nine deities just watch in the background. But closing all of the loopholes can get so, so tiring.
Following that, I would then decide what things help them gain power. Repeated use? Leaving the card in the sunlight or moonlight? There are many, many methods available.
Finally, I would pump as much energy into the creation of the servitors as possible, bringing them into being.
Creature (Spell): Forge Boss (Streets of New Capenna)
Image description begin: A low-quality digital scan of the "Forge Boss" card from Magic: The Gathering. He is a Creature: Human Warrior for two generic mana, one Black mana, and one Red mana. He has a power of three and a toughness of four. Whenever you sacrifice one or more other creatures, he deals two damage to each opponent, but this ability only triggers once per turn. The flavor text is a quote that reads "Big furnace like this can reduce anything to ash. You got something you need reduced to ash?" He is a well-beareded man with a partially-shaven head and he's ominously holding a shovel as though he intends to use it as a weapon. He is dressed in a very dapper manner with a white button-up shirt, black trousers, a striped vest, and leather work gloves. End image description.
Yeah I used a multicolored card instead of a monoRed one. Sue me (please don't actually, I'm small and don't have much money but I WILL cry and that's a threat).
Anyway, I've decided that this card is perfect for a banishing where you've tried everything else you possibly could and none of it seems to be working fast enough. This is the full "make an effigy, burn it, scatter the ashes, SHIT UPON THE ASHES" song and dance.
So how are we gonna do this? Well, I happen to be the lucky type that lives in a house with a functioning wood stove, and also I'm a pyromaniac (you may be surprised to hear that many firefighters are). I also happen to have index cards. With that in mind, look at that, we have a Colorless source (the taglock, the future human-shaped index card), a Red source (fire), and a Black source (seething hatred). We could round the fourth one out with your own energy (provided that you're more energetic when you're pissed, like me) or through the invocation of another entity on your side (while religion and angels are typically White-aligned, demons Black-aligned, and fae Blue-aligned, individual entities may vary; always talk to them first and figure out if they even want to be involved with casting this spell).
The most important component of a spell like this is fire safety, so make sure you have a proper class fire extinguisher (the NFPA recommends at least a class A extinguisher for wood and paper), fire-resistant gloves, and other tools for working with a wood stove or other fire source.
Doodle your little human figure on the index card. Write as much information about the target as you possibly can manage.
Now, using tongs or fire-resistant gloves, pick up that index card and light that fucker up! Set it down safely in the wood stove and chant or repeatedly think something to the effect of "I am the Forge Boss. Fuck outta my life. Eat shit and die. Leave me the fuck alone. Go fuck yourself."
Watch it burn, and just let the energy leave to fuck up the person's life until they leave yours.
This is great on a psychological level as well, because by burning something representing the person you want to get rid of, it helps you release your anger and channel it into something destructive that doesn't involve physically hurting yourself or anyone/anything you care about. It's great for relief is what I'm saying.
Enchantment: Witness Protection (Streets of New Capenna)
Image description begin: A low-quality digital scan of the "Witness Protection" card from Magic: The Gathering. It's an Enchantment: Aura card for one Blue mana that enchants a creature. Enchanted creature loses all abilities and is a Green and White Creature: Citizen with base power one and base toughness one named Legitimate Businessperson. The enchanted creature loses all other colors, card types, creature types, and names. The image shows a cephalid, which is a squid person not unlike Cthulhu, with various white magical masks floating around their face. They're turned to the right, looking down at their hat and cane. The crowd around them is going to the left, none the wiser to the cephalid's machinations. End image description.
Can you tell that SNC has a chokehold on me? That was a rhetorical question.
Looking at this card, the first thing that came to mind for me was a personal ward that makes you an energy vampire. This would be an offensive protection, draining others to reinvigorate you. Yep, we're going the baneful magic route.
So what we're looking for are Blue energy sources that can be used for baneful and beneficial magic. And lucky for us, there are two that stick right out to me: blueberry thorns and amethyst.
There have been way too many spells in these examples that require speaking, so let's switch it up and make this a nonverbal enchantment. We're gonna sit down with our tool in question (if you're using blueberry thorns, you may want to seal them in a small jar with a corkscrew lid instead of unleashing them in your pockets; they're easier to clean up and move that way) and focus on them. Focus on how they're going to help us draw energy from around us into ourselves to keep us going through the day. Once the energy has felt properly spun around and around (or whatever a properly enchanted item feels like to you, if you feel energy) or you're just tired of sitting, put your little energy straw into your pocket and go about your day.
Naturally, this will draw ANY energy into you. The rancid vibes of your shitty boss. The weird backrooms of your work where three people have gone missing. Your creepy coworker. But hey, we're here to make an energy vampire enchantment, not to actually cast it. We're just here to see how I'd make the card work.
Instant: Season of Renewal (Kamigawa: Neon Dynasty)
Image description begin: A digital scan of the "Season of Renewal" card from Magic: The Gathering. It's an Instant card for two generic mana and one Green mana. You can choose one of two effects. The first returns a creature card from your graveyard to your hand. The second returns an enchantment card from your graveyard to your hand. The flavor text reads "Pavement ripped like paper as the ancient kami awoke from her long slumber beneath the city." It depicts a spirits that looks like a human woman, if not for the repeating faces going down her chest and turning into what appears to be a centipede-like body. She is unburying herself from concrete and reaching up to hold large bird-like entities that have come to join her. End image description.
The image is a little freaky of this card, not gonna lie, but that's kind of the point of the kami in Kamigawa.
Faust and I went back and forth over this card for a good ten minutes before we finally settled on a spell for reconnecting to one's roots. The thing is, the two abilities of this card? Very anti-Green. The returning an enchantment thing is very Blue, which is one of Green's enemies, while the returning a creature thing is Black, which is Green's other enemy. We tossed several ideas, like an infinite magical feedback loop or a spell to reconnect with nature in the city (which I am very not qualified to write as a wizard in bumfuck nowhere), back and forth until I settled on the reconnecting one.
And if you ask me, the first thing that comes to mind as an energy source for this is rosemary, which has often been used in rememberance and memory spells. It's Green-aligned by virtue of being a plant, but also brings in a note of White, useful for nostalgia.
Faust then pitched to me the idea of something mossy, leading to me frantically typing moss agate in all caps in our Direct Messages, because I love me some rocks. But you could also use literal, actual moss if you happen to have that. I don't know if people just fucking...collect moss, but I live in fear of the thought. Moss and moss agate would both also be Green-aligned.
Okay, point being, we now have two Green sources (though one is Green-White) out of the way. So now we need the third source, which is going to be another fucking taglock! This is going to be one for you, something that helps one connect with their roots; whether that's the roots of their craft, their childhood, their land, or their ancestors.
So if I were casting this, my next step would be to channel energy from the rosemary and moss agate/actual moss to the taglock. Then, I would keep the taglock around me while I researched or thought deeply about my roots. (I'm not gonna say meditate because I am in the anti-meditation squad on account of "that doesn't work worth a shit to me".) This spell would basically become a focuser for me - it would give me something to focus on when I have too much energy and need to spend it somehow.
Where instants differ from sorceries is that instants are "cast ahead, activate later" while sorceries are "sit down and do the whole spell in one place". Instant spells I make will often serve like activated enchantments, while my sorceries tend to lean heavier on things like divination.
Land: Gingerbread Cabin (Throne of Eldraine)
Image description begin: A slightly grainy digital scan of the "Gingerbread Cabin" card from Magic: The Gathering. It's a Land: Forest card that you can tap to add one Green mana to your mana pool. It enters the battlefield tapped unless you control three or more other Forests. When it enters untapped, you create a Food token. A Food token is an Artifact token where you can pay two generic mana, tap it, and sacrifice it in order to gain three life. The image shows a candy house made mostly of gingerbread and lit up in a few places by lanterns. It's held up in a forest with huge trees by some roots that create a platform for it. More candy serves as mushrooms and foliage around the cabin itself. End image description.
Lands are a little trickier to design spells for. In my practice, they're mostly used for storing energy. But because this is a non-Basic Land (it's not named Forest and it doesn't have the Basic supertype), we have a little more play and give.
And I dunno about y'all, but a gingerbread house in the woods makes me think of making food tastier. Home cooking (hopefully without an evil witch trying to eat children) and happiness around the hearth. Food-based magic and the act of cooking itself are both already Green-aligned, so we're in business to jump in!
What we're looking for here is a small chant or thing to repeat in one's head, like "As I turn this house into a home, I cook blessings into this food." Something to help you get in the mindset of making the food more pleasant, something you can build up over time in the same kitchen, something short and to the point.
And, well, my theory is that the more you cast a spell or say a chant the same way, the more it'll stick and the less it'll take out of you because it's already built up. Like laying down bricks for a basement.
Planeswalker: Karn Liberated (New Phyrexia)
Image description begin: A slightly grainy digital scan of the "Karn Liberated" card from Magic: The Gathering. He is a Legendary Planeswalker: Karn card for seven generic mana. He starts with six loyalty counters. His plus four loyalty counter ability is that target player exiles a card from their hand. His minus three loyalty counter ability is that he exiles target permanent. His minus fourteen loyalty counter ability is to restart the game, leaving all non-Enchantment: Aura permanents exiled. Then Karn's controller puts those cards onto the battlefield under their control. Karn is a large metal humanoid that looks to be in very rough shape. His metal is dull and covered in bumps. He's non-gendered but prefers he/him pronouns for convenience. End image description.
Okay, firstly, FUCKING HELL. All of the Colorless planeswalker cards at this point (three Karns and two Ugins) are rare or mythical, so no actual card to work with here because I ain't shilling out twenty-four to sixty-eight United States dollars for a card I'll only use for magic instead of play, no thank you!
Secondly, let's address the golem thing. On account of video games not understanding that golems come from Jewish folklore and religious history, they tend to just use the word "golem" for any metallic humanoid. You're lucky if they maintain the protective connotations of the word. So despite Golem being a Creature type and Karn being a Golem in canon, I just refer to them as Constructs (which is another Creature type so I don't understand why it's so fucking hard to not be a dick). Rabbit, a most lovely Jewish witch in my circle of the Internet, recommended this article from My Jewish Learning if you're interested in learning more about golems.
Okay, now that I've gotten that out of the way, let's address Karn himself. And yeah, he uses he/him pronouns, mostly for convenience, so we're gonna honor that. Anyway, this card is from after he got away from the Phyrexians and got back to his right mind. While it wasn't an abuse situation (try mind control and evil oil), this card could be a basis for a spell to aid in escape from such a situation.
On account of Karn not getting away on his own (it took at least one planeswalker's self-sacrifice, rest in peace Venser), this spell would likely be for helping someone else escape an abusive situation and calling for outside aid. We've got seven energy points we need to fill up, so let's get to work!
Let's crack open some other folks' spells for inspiration. Bree has two interesting ones of note in her book "The Sisters Grimmoire volume 1": The Bear (from Snow-White and Rose-Red) and The Glass Coffin (from the fairy tale of the same name). The Bear is for protecting yourself from harm and abuse and calls for a small cloth bag, a bear figurine, and five different herbs. The Glass Coffin is to bring opportunities for escape or rescue to someone trapped in a bad situation and calls for a red apple, a bucket or pitcher of water, an empty bucket, and whole cloves.
There's a note that Bree wrote in The Glass Coffin spell that I want to reiterate:
It must also be said that practical advice and emotional support do just as much, if not more, for people in difficult situations than spells do. Help them however you can without putting either of you in danger. ~Bree NicGarran, The Sisters Grimmoire volume 1
So now we've got an idea of where spells like this tend to go. I'm thinking of a aiding prayer, something to open up opportunities, and protection out the wazoo. Since any color of energy can be used in this spell, we're not limited by that.
Let's see, I have a few correspondences written in my grimoires from my own research. Basil is easy to get a hold of and is used for moving forward, opportunity, and protection and is aligned with Green. Oregano is protective and boosts or enhances spells and is also Green-aligned. Your energy can account for any color or even Colorless itself. A prayer to another entity for aid will line up with the color or colors most closely related to that entity.
But that still only leaves us with four of the seven energy sources we need. And no matter how much energy you personally pump into it, you're still only going to count as one energy source in a spell like this. So I recommend making the last three energy sources into individual taglocks that will double as your spell focus. The more closely related these are to the person you're opening up opportunities to, the better.
And I'm predictable, so I would be using my enchanting board to help direct the energy to the taglocks. As I direct energy, I like to have a chant or order I repeat, so I might go "escape, be safe, escape, be safe" over and over again.
My prayer may read something like "Lady Athena, protector of the city, please help [insert friend name] get out of their abusive situation without bringing them to harm" or "Lord Apollo and Lady Artemis, protector of children, please help [insert child name] remain safe in their abusive household and guide them to ways of escape". It will inevitably vary based on who I'm asking and what I'm asking for.
Overall, this would be a very energy-intensive spell and would require a lot of moving parts.
Sorcery: Winterthorn Blessing (Innistrad: Midnight Hunt)
Image description begin: A digital scan of the "Winterthorn Blessing" card from Magic: The Gathering. It's a Sorcery for one Green mana and one Blue mana with the Flashback cost of one generic mana, one Green mana, and one Blue mana. It puts a plus one power and plus one toughness counter on up to one target creature you control. Then you tap up to one target creature you don't control, which doesn't untap during its controller's next untap step. Flashback means that you can cast the spell from your graveyard for a little more mana, then you exile the card. The picture shows several spirits inhabiting a tree-like creature with a deer skull and antlers on top. They are wandering through the trees together.
As I said up in the instant section, what separates an instant from a sorcery in my practice is that instants have a spell, and then an activation later, while sorceries are spells that you sit down and do all at once.
And yes, I did opt for a multicolored card instead of a monoBlue one, deal with it. We're doing a strength spell for this one! Not pictured is me sending a picture of this card to my buddy Faust yelling "What the fuck do I do about the flashback cost?"
So, strength spell. Green is great about strength, especially communal strength. And Blue is here for...some reason, this honestly does not feel like Blue's wheelhouse. Counters are usually a White thing, and instants and sorceries are spread across all of the colors. Anyway, let's just move on.
There aren't many things I'd associate with Blue that can cover strength - Green's got plants out the wazoo for it (basil, cinnamon, oregano, parsley, sweet pea) but Blue ain't got jack diddly dip squat shit. What Blue DOES have, however, is tea. That's right, we've got a tea spell! You thought I was just gonna use the enchanting board this whole time, didn't you? Well, uh...you're mostly right, bUT STILL-
Anyway, if you've been here a hot minute, you may remember the Tea Discourse that started because I admitted that I microwave the water for my tea. I'm sorry to tell you all that I have since gotten a kettle yet haven't drank anything but water and milk since then.
What we're gonna want is a tea that tastes good when you add cinnamon to it, because I am unhinged and cannot be stopped. My go-to tea of choice is honey vanilla chamomile herbal tea because black teas launch me into orbit and my resting heartbeat already registers as a heart attack.
So what we've got here is the base tea for Blue and then the cinnamon for Green (and also Red, which is also good for strength), so now we just make up that tea and focus on strengthening ourselves.
But wait, what about that Flashback cost? After all, the graveyard is where things go after they're done for.
Well, if you make your tea in a tea bag, you now have a strength-focused used bag of tea that you can use in another magical working. If you don't drink all of the liquid, I guess you can save some of the tea for later strength magic? I dunno man, it fucked me up to think about reusing tea.
In Conclusion
What have we learned here today? Well, a few things:
The way I break down spells is complicated and will give you a headache if you try to follow my exact methods because even I don't know what I'm doing.
I will shamelessly shill for other people's books. I am once again reminding you to go get The Sisters Grimmoire volume 1 from Bree's shop and keep your eye out for when volume 2 drops.
Colors go brrr.
Working on pumping out eight spells across two days will give you a migraine like you wouldn't believe, and I didn't even technically finish writing these spells! These are just notes and ideas, most of 'em aren't complete!
Streets of New Capenna went off on the 1920's aesthetic, Kamigawa: Neon Dynasty went off on the cyberpunk aesthetic, and the two Innistrad sets went off on the spooky aesthetic.
Karn deserved better.
Gingerbread Cabin
Artist: Chris Ostrowski Set: Throne of Eldraine