I am obsessed with this idea
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I am obsessed with this idea
The key to being a good GM in tabletop rpgs is to listen to the same song on repeat and slowly going insane while thinking about a scene you are planning that your players might avoid entirely.
So, my Cyberpunk game just got very interesting. The netrunner opened the Faraday cage that was stopping a hostile AI from hacking him.
So now he's at -7 Humanity, the rest of the group has EMP'd his ass unconscious, put him in a medically induced coma, and removed all his cyberware in the attempt to stop the AI from taking over his brain. They are committed to tying him to the bed and therapy-ing his ass until he's human again.
Clearly, however, there needs to be some kind of long term effects of an AI trying to download itself into your brain as part of an escape plan to break out of the corporate blacksite where it was held prisoner. So he's gonna have his own Johnny Silverhand, except it's a horrible Digital Elder God instead of Keanu, and asking it for help will deal Humanity damage. Dropping to 0 HP or Humanity will let it start driving the body.
I'll have to pass him notes to have the AI talk to him, so to keep the rest of the group unsure about what is up, I will pass out notes to everyone that say things like:
You notice nothing out of the ordinary
Laugh and refuse to let anyone see the note and I'll give you 10 IP.
You are not the doppelganger.
This note is very long to make everyone paranoid. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
Your butt itches
DM/GMing Tips
(aka what I learned with my campaign which ran for about 4 years, totaling 131 sessions, so I must have been doing something right)
*these tips are NOT exclusive to DnD, more than one of these is bound to help in running a TTRPG, if you have a specific question, feel free to hit up my askbox
DM Tips:
Make your NPCs multidimensional by giving them interests and skills outside of the context the PCs give them. The cute barista who flirts with one of the PCs as they get morning coffee? Beetle expert. And guess what the next plot coupon is and what they need to decipher it! Give the local blacksmith a keen interest in runic iconography! Not only does it allow you to do a cool sidequest regarding some runic blacksmithing magic but it also explains why he knows so much about ancient Dwarven script despite being human!
Give the gritty cyberpunk bar some flair by giving the bartender in your cyberpunk dystopia a minor PhD in robotics engineering because all of his auto-bartending gizmos are salvaged junk and the fact that they work at all is a testemant to the skill of the engineer who keeps them running and the grace of fucking god. But, hey, if the android PC should ever get shot the fuck up and they need some emergency, black-market repairs? Well... they know a guy.
And the reason for this, of course, as we all well know, came about for one specific reason: So we have to remember fewer voices. Deepening the value of the world the PCs inhabit was a side-effect.
Hey all, This is my first Tumblr post ever! I'm pretty new here, but I'm hoping to share some DM techniques, tools and tips and to make some new friends as well! Feel free to send a chat request (an ask[?]) if you're interested!
With that aside, on with the post!
Better and More Meaningful Random Encounters!
Random encounters are a staple of DnD, they are expected to be there during exploration as a way to make the world feel alive, to have it have an aura of adventure and danger, to eat up party resources and put pressure on the PCs to make interesting and important choices, and also as a way for a DM to reasonably 'stall' the party with a quick and easy situation.
I was just remembering when I used to run a Vampire: The Masquerade Sabbat LARP. The game has a lot of downtime, NPC contacts, and other ways of gaining information in between games built right in, but depending on the current plot I didn't always have anything to share with every single player, but I didn't want to single out the people getting the useful info, so I would give notes that said things like "Have a nice day" or "stare at the Storyteller in horror" or "cackle maniacally when you read this". Sometimes it was nonsense that they were free to interpret or ignore. Loads of fun.