Oh, it's been a while since I drew some explicit fanart. But I've been into A New Thing, so inevitably I was gonna draw my ship doing the horizontal tango. Link to full image HERE.
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Oh, it's been a while since I drew some explicit fanart. But I've been into A New Thing, so inevitably I was gonna draw my ship doing the horizontal tango. Link to full image HERE.
So V ( @smaller-comfort )and I were talking about this scene and it dawned on me that even after Aephorul gave Resh'an a birthday gift, the latter gave something back. Iceline is basically an automatic cooler every time you take a sip of liquid. If you think about it, this would probably have been unnecessary for the both of them at this point.
They've already achieved immortality (you can see they're already in the stages of decaying.) And we know the both of them are hard to kill. I imagine this means they don't need to worry about basic human needs; hunger, sleep, or the effects of severe weather condition would be trivia to them. They probably aren't sweating in the desert or anywhere close to dying from the heat.
And yet Resh'an still gave Aephorul a drink because he cared about his partner and wants him to get enough water. And he cared so much that he made sure it was perpetually cool so he wouldn't suffer heatstroke. It's a small, kind gesture to his boyfriend. On his birthday. You don't give gifts to others on your birthday, but Resh'an was so in love, so concerned for the well-being of his partner, how could he not?
V noted how Resh'an is all about small, subtle gestures while Aephorul prefer bigger and grander displays and this checks out. The eagle transformation is Big and Bold, and so are the giant statues he leaves in his wake, or the infamous BDSM Slab that is hard to avoid.
Resh'an, meanwhile, handles his tasks in quieter, inconspicuous methods. Which is why while Aephorul has giant Dwellers simmering before being unleashed in all its glory (mind, Aephy can be sneaky, such as the Dweller he snuck in the DLC), Resh'an subtly manipulates time/space so Zale and Valere can save their fallen friend.
These gestures, these gifts they give to each other, explains so much of their planning as well as how they shower their loved ones with affection.
Who is your favourite Mother 3 character? :0 (as someone who has played the entire Mother series before, multiple times)
I... genuinely had to think and sit down for a moment, because as much as I adore Mother 3, I don't think I ever had a firm favorite.
But I think, I think it might be Flint. Because it's very easy to write a negligent father who doesn't step up for their kids, regardless of any justified reasoning, because it's a staple of so many media that I'm not always fond of them doing it (usually with a dead mother, which this series also has, though her ghost being ever-present is a welcome dynamic), but also...
Having Flint as the first playable character changes the perspective and the approach we feel for him immensely. We're in his shoes, we see how the tragedy unfolds while guiding him through our controller. It invited you to understand his emotions better by stepping into his shoes and I think it was an effective decision.
So you have a man who is absent for, like, 95% of the game, but ends up memorable and sympathetic by making him the central figure at the very start. You get why he made mistakes, why he wasn't there for Lucas because he was obsessively trying to find his other son. You see him kneeling and physically exhausted at the last stage of the game. And once you talk to him, the first thing he tells Lucas is not n "how are you" or "are you okay", but that he has found Claus.
He's a very broken man who, like the rest of his family, was torn apart and beaten down by Porky, as much a victim as anyone. And even then, he did genuinely help in the end by shielding Lucas from Claus' attack (which I found particularly heartwarming because it's both him and Hinawa's ghost working together as parents for the final boss by doing do what they used to do: watch over their children.)
Also, if anything, I think he might be my favorite because he has one of the best scene in ANY video game depicting pure, undulated rage:
Okay, managed to five-star everyone, built all monorail tracks and roads (though I did not upgrade the latter because that was too much effort even for me), and found all the hot springs. I considered completing all the aid requests I ignored (I have about 12 left) or get the last five trophies to obtain the platinum trophies (all of them doable), but I think... I think I'm officially done with Death Stranding 2.
I was not anticipating devoting 170+ hours into this game. I never bothered to five-star or build every road or anything in the first game, but the boost in quality of life improvements as well as the obscenely useful upgrades preppers give you every time you reach a star rank with them as made the game a vastly easier time to complete the optional objectives.
If anything, Death Stranding 2 is significantly easier to finish than the first, I wasn't nearly as struggling and BT lairs didn't seem as plentiful. I found that I wasn't relying on heavily on ladders, climbing anchors, and zip lines as I did the first. Maybe I would have struggled more if I didn't put in the effort to five-star preppers, I don't know, but there's definitely a smoother transition from Game 1.
It does remove the genuine effort Sam has to put into his delivery. I understand how frustrating the first DS could be because something as a minor trip means losing containers or climbing long stretches of rocky terrain, as oppose to the sequel where you can tie up your cargo or fast travel, but I think it grasp that a porter's journey is difficult and not for the faint of heart.
Death Stranding 2's stories does elaborate on Lou's background, but it's mostly just the same old hat as the first game, right now to the Cliff ghost expy. Don't get me wrong, I was hyped for DS2 because I wanted to deliver more packages and walk around the continent in quiet bliss, and I got that. But the feeling of wonderment I felt when Sam traverse wide plains with nothing but a quiet solitude or the happiness I felt whenever an online player threw me a bone lost its novel by the sequel.
Death Stranding 2 is a good, fun game, but it's more of the same with tweaks. It's what I wanted, but I can't imagine there being a Death Stranding 3. I mean, I assume if the latter happens, Tomorrow as a porter feels objectively right as the next protagonist delivering in another continent (Europe? Asia? Africa?), though Kojima has expressed he wishes to move on and I think that's the right approach.
It was nice knowing ya, Death Stranding. Keep on keeping on.
One of the last things I did with this game was mess with the PS5's internal clock so I could screencap the Christmas stuff.
But really, I just wanted to see the hidden birthday cutscene.
:D
Some more stargazing. The fucking Elder.
Trying to get to the very edge of the map turns the screen black and white. It's a little unnerving of a warning that Sam cannot proceed any further.
I think... I think I found the ghost monorail. I wasn't aware they can go on the actual tracks. I assumed they all just flew in the night sky.