Hi, I recently played the steam demo of Stellar Terminus and while I like a lot about it, the one thing I found the weakest are the procedural generated dungeons. I remember a long time ago reading you also planned pre-set handcrafted dungeons on the main story path, is that still in the game?
Thanks for trying out the game (and apologies for the late reply to both your steam forum posts and your message here!) I wrote a more lengthy reply on the forums but I've copy-pasted the relevant dungeon part of the response here:
Regarding the dungeons, I initially wanted to keep the scope of the game small and not have too many hand-crafted dungeons, but after designing the tutorial area, it honestly wasn't too bad. Definitely for the key story areas they will be hand crafted, and I was thinking as an in-between to have set piece rooms that can be placed within the randomly generated dungeons.
The main drives for exploring different dungeons are not quite in at the moment (there is only one boss) but I plan to have different resources, parts, and bosses available within dungeons belonging to different factions. Furthermore, I have another major type of dungeon planned, this being wide open areas with various features scattered about, think a planet surface rather than its cave systems. I know these points don't necessarily alleviate your points, however. I definitely agree that things need to change in order to keep dungeons fresh going up into the various tiers. I'll have another look and keep considering what else I can do to make exploring different dungeons more interesting!
In any case, thank you so much for putting the time into the game and for giving me very valuable feedback!!