10 Things They Never Taught Me in Design School
There are many times where I've wondered just what sort of senior and soon-to-be-graduate advice I would give to incoming design freshman. They're entering the program with their own ideas of what design is and what the work is going to be like when they're done, but they're going to be in for a lot of surprises in the process — some they won't even see coming. Heck, I'm still being surprised to this day about how things are carried out in the industry compared to what we have been learning and practicing over and over again in design school. While I disagree with some of the points he brought up, Michael McDonough's Top Ten Things They Never Taught Me in Design School brings up a few valid points.
1. Talent is one-third of the success equation.
I completely agree with this statement. As young designers, we see a lot of talented people in the industry. However, the ones who have made it far haven't relied entirely on just that one aspect. They educate themselves in other areas. A designer that can spin design gold from straw is nothing without knowledge of the business as well as knowledge of how to market themselves.
2. 95% of any creative profession is crap work
This one I have to disagree with. We are going in to this field with the knowledge that, yes, we will have to do some boring things. Paperwork, taxes, you name it. It's part of the job. However, saying that a whopping 95% is crap work is a bit too much.
3. If everything is equally important, then nothing is very important.
This statement rings true. It's understood that all of your work will be important, but it is necessary to prioritize. There's going to come a day when we're bogged down with multiple projects, and we will have to manage it appropriately.
4. Don't over-think a problem.
Over-thinking is a problem in and of itself. Get too bogged down and you can't think of good ideas. Don't think enough and you won't think of good ideas. It's important to find a balance, although this won't always happen.
5. Start with what you know; then remove the unknowns.
I agree with this. Get down what you know, then learn what you do not. However, don't focus entirely on what you know and save what you don't know for the very end. Design is a learning process as much as it is an industry.
6. Don't forget your goal
That "don't" should be changed to a "never". The goal of a project is key. Thinking up new ones along the way clouds the main goal.
7. When you throw your weight around, you usually fall off balance.
Karma is a cruel mistress. A designer that's overconfident is due to be knocked down a few pegs. This is an industry that thrives on confidence; confidence is absolutely necessary. However, having too much of it won't reflect well.
8. The road to hell is paved with good intentions
To essentially sum this point up, design is hard work and even the best ideas can suffer the sting of rejection.
9. It all comes down to output.
Get your work out there. It doesn't matter how good you are, if you can't market it then other people won't know.
10. The rest of the world counts.
Don't forget your connections. Connections are key. Designers need to know people in order to get business. If they chose to remain in their own little world, they're destined to stay there, and that's not what design is about.