Class portraits while I wait on feedback over here, the first 3 out of the 6 base classes.
Warrior, Mage, Rogue.

seen from United States

seen from Italy

seen from Canada

seen from Singapore
seen from United States

seen from Singapore

seen from United States

seen from Singapore

seen from Russia
seen from United States
seen from United States

seen from Italy

seen from China

seen from United States
seen from Brazil
seen from China

seen from United States

seen from United Kingdom
seen from Mexico
seen from Malaysia
Class portraits while I wait on feedback over here, the first 3 out of the 6 base classes.
Warrior, Mage, Rogue.
I suppose it would be helpful to note that I'll be using "H11 Development" for everything related to this. I'll also be tracking it, so that it can be the place to post class descriptions, suggestions, etc. This is due to the nature of Hayven 11; an effort to communally generate class descriptions would probably benefit from the visibility this method generates, and may get people interested in Hayven 11 itself.
I'm going to count that answer as a go-ahead to communally generate class descriptions.
I'll track progress in a separate page and enable disqus for it.
Mod here.
I'm thinking of migrating timeless to another game system. Pathfinder is well built, but it is fairly self contained and isn't very good for homebrew, especially when the entire bestiary needs re-writing. Also, falling is OP. I've been looking at OpenQuest (like Basic Roleplaying, the system behind runescape, but free), and without reading the manual it seems to be very friendly to doing user-defined things.
Yep, user defined; I'm going to try and develop classes. If the class description list is going to sit as "coming soon" for a few months and the project is meant to be collaborative, I'm sure it would be well within the spirit of the game for the "players" to collectively determine what the classes are. Basically, I'd rather not just do this myself as a matter of principle, especially since I'm pretty sure there's a few tabletop fans at least watching H11. I think Thattagen should get the final say on what's official H11 rules, and so I'll just copy the class list and make a separate version. The detail required of the descriptions will end up being dependent upon the system chosen, and so for now:
Any thoughts? Any suggestions for game systems? Is this okay with the sole curator of Hayven 11?