#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.1200000000000001,1,0.9560000000000003); vec3 colorB=vec3(0.98,0.35933333333333334,0); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(1.); pct.r=pct.r; pct.g=1. * tan(u_time * 0.9913394159442843); pct.b=0.7288796161789433; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }















