
seen from United States
seen from China
seen from United States
seen from Venezuela

seen from United States
seen from United Kingdom
seen from United States
seen from United States

seen from Bulgaria

seen from Malaysia
seen from United States

seen from Mexico
seen from China
seen from United States

seen from United States

seen from Türkiye

seen from Malaysia

seen from United States
seen from Sweden

seen from Cambodia
evil neuro, riding the tram alone in a foreign country. As dusk falls, casting a melancholy glow, even evil neuro has no idea where the tram, travelling through Japan's traditional landscape, is heading.
made with Blockbench + Three.js
👉️ Visit Site : Omoiro Kidou
~ cellular asciimata world map gen 🌎🌍🌏
been experimenting more with cellular automata and randomly encountered this happy accident that reminded me of random world map generation. 🗺️ at the end of the video, the cellular automaton reaches a stable state that looks like some landscape. 🏞️
> canvas size: 450x800 pixel > grid dimensions: 56x100 cells > font: C64 > font size: 8 > charset: ▔▎▗▂▖▝▘▍▃▚▞▋▅▊▛▆▜▙▟▇ > color palette: commodore64
I just uploaded a new #Python plugin for #OBS. This one generates an #lgbtqia+ #flag prop to add to the stream, which I'll be using from now on. I saw someone creating a #pride flag using CSS and almost used it, but I can do better: a version using WebGL (non-GPU/CPU intensive). 🐾
Stargate of Diffraction
Returning to the ideas and concepts of my oldest physics-inspired art - diffraction curves!
Diffraction of white light into rainbow colors gives me a chance to create something abstract that is close to what you you see. Something that shows both the beauty of the phenomenon and the beauty of the underlying math.
Intensity of diffracted light (of spectral colors) versus the position on the screen where the light would be captured (The left and right sides correspond to a diffraction angle of 75°)
I am overlaying sets of curves for a single slit and diffraction gratings with 2,3, or 4 slits. The single slit curve is enveloping them all.
The width and distance of the slits is changing periodically, width and distance with different frequencies. I get close to where the distance is just a little bit larger than the width.
Created with WebGL as a fragment shader - first time I created lines based on really calculating the normal distance from the direction of the line.
i spent the last two days making a compatibility layer-ish thing for running simple c programs with rlgl on wasm, without having to use a fucking 1.2GB compiler
but neocities doesn't allow wasm files, so i'll have to host that externally,, on github pages perhaps??
Play here:
Interactive digital art.