The last of the Preussan Monsters Halloween Special!
Hallows Edition VI
Melusiyn
Among the creepier monsters is the melusiyn. But any story that deals in dead or undead children typically is. ask the russians they know
Melusiyn are, as the root for their name suggests, water spirits. More specifically mermaids. Sort of. They frequent the central swamps, as most creatures of note in Preussan myths and stories do, as the souls of dead unshrouded children reincarnated into something grotesque and malicious.
They lie in wait in the deeper swamps, hunting intruders in packs. They are sleek and green-grey in coloration, their upper halves like a deformed human with long arms and longer webbed fingers tipped in jagged claws. Their eyes are massive and black, disproportionate to their head, and their mouths are circular, ringed over and over with long needle-like teeth in every direction. Their lower halves are reminiscent of eels, long and paddle-shaped with upper and lower fins.
Whether it’s the visual shock that kills the unfortunate victims before the teeth and claws or the physical attack itself, anyone who meets a roving swarm of melusiyn disappears. Presumably down the monsters’ gullets. Outside of avoiding their hunting grounds completely, there is no known way to deter them.
Hallows Edition VII
Weeping Windyll
Also known as ‘The Weeper’ or ‘The Cryer’.
Story has it that back in the days of tribes, a chieftain’s daughter fell in love with the son of another clan’s chieftain. Or a common favorite, an arrogant son of a Polish lord. The romance was short and ended abruptly for a variety of reasons that differ from clan to clan. Whichever telling of it, it usually ends that her lover, now scorned, invites her to join him in the swamps, where he promptly drowns her. Anyone who knows how these stories end will also know that the murdered party usually comes back in a fit of rage, sadness, revenge, or all three and starts causing general trouble.
‘Windyll’ is no different, a dripping wet woman seen on islands in the middle of swamp pools seemingly easy to get to, her head in her hands and crying. The sound of her cries has a calming effect on those who hear them, causing all other thoughts and worries to disappear, luring hypnotized individuals toward her. Whether from lack of sense to swim or from the Drowning Dead in certain pools, they drown.
Those few who manage to make it to her without drowning meet a different, though more gruesome, fate. While they don’t drown and turn into Drowning Dead themselves, they have their faces taken as though wiped clean with a cloth, left on the island while the ghost-siren moves to another location.
Hallows Edition VIII
Marsh Hags
Marsh hags are weird little creatures. Weird, but also extremely powerful.
As the name suggests, they tend to haunt the marshlands around the swamps. They stand fairly short, usually only coming up to a grown man’s knee, and covered in what looks like mossy hair that obscures most of them completely. The only things besides big orange pupil-less eyes that define them as anything other than a grimy hairball are a pair of comically oversized human feet.
Marsh hags are solitary critters, having a very timid disposition. When threatened, they tend to run away in patterns both hard to track and hard to believe could possibly exist. When not running away, they root around in the shallower marshes murmuring to themselves. Observers cannot tell if the language they use is real, since no one who has seen them can get close enough to decipher anything without scaring them off.
When they are cornered, however, they go from defensive running to offensive magick. Their name Hag comes from this ability, as they can cast some fairly powerful curses, though nothing truly deadly. Usually transformation of its attacker in various degrees, something that stuns them long enough the marsh hag can get away again. The curses are easy to reverse, so long as a cursed person finds a priest to laugh at it dispel it.
Hallows Edition IX
Skryllik
Jumping away from the swamps and marshes, the Skryllik is a creature of the southern lowlands.
A spectral horse, something of a mix between an Irish Kelpie and a British Shuck, the Skryllik appears at crossroads as a beautiful horse. The exact physical details as given by witnesses to its majesty varies; some say it is pure white, some say it’s pure black, some that it’s spun silver, some that it’s spun gold... The only thing anyone can agree on is that it is indeed a desirable horse.
Though it wears a bridle and chest-strap with glimmering medallion, no one that has tried can mount it right away. Instead, it appears and begins to lure people from the road, whinnying and playfully enticing. Further and further away from civilization into the wilderness until their hapless victim drops dead from exhaustion and exposure. Then they eat it. Of course, a similar fate befalls any who do manage to mount it, where the horse becomes sticky and it runs and runs and never lets go until its prey dies on its back.
Granted, that is as far as similarities to both base legends go; it has a much more terrifying side. It is known to materialize in camps in the lowlands, looking as lovely as always and allowing itself to be caught long enough to see all humans asleep. No mortal bonds can restrain it and it will drag people off into the dark to eat them.
Because of the Skryllik, those Preussans from the southern lowlands would religiously count their horses to make sure they had the same amount at all times.
Hallows Edition X
Swamp Mist
The last entry takes us once more back to the hallowed cemetery that are the Preussan swamplands.
After burials started taking place in the swamps, the heavy air of death seemed to permeate even the mists that came off them. While sea fog is white and fluffy and almost cleansing, swamp mists are vile and otherworldly.
Not only does it carry the smell of death, but it is common belief that it glows. A faint pulsing green, apparently, as it ‘walks’ along the ground. Said to carry the souls and voices of the dead yet to cross over, people have reported everything from knocking on walls, doors, and windows while it’s abound, as well as the sound of bells and whispers.
People caught in it have been spirited away in it and it’s advised in the times of year when the swamps are producing mist to stay indoors as much as possible. While sounding superstitious, the culture-wide fear of being lead away by the calling of the dead is very real and very tangible.
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