MLP AU: Ranger: Harmony Keeper
Note this uses the 2024 rules for Ranger
Harmony Keepers are Rangers dedicated to the preservation of friendship and the balance of harmony within the world. 1 Inspired by the virtues exemplified by the ponies of Equestria, they are champions of good, though their methods may differ. Drawing strength from their connection to the bonds between individuals, they wield magic and martial prowess to protect the innocent and foster understanding. Whether upholding established order, embracing the unpredictable nature of connection, or nurturing empathy and compassion, Harmony Keepers strive to bring out the best in others and safeguard the precious gift of friendship. They are the embodiment of loyalty, kindness, and the magic that brings hearts together.
Choose a path at level 3 you may change it on a long rest
Zephyr:
Gift of Laughter: When you or a friendly creature within 30 feet of you fails a saving throw against being charmed or frightened, you can use your reaction to allow that creature to reroll the saving throw. They must use the new roll. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Unpredictable Maneuver: As a bonus action, you can teleport up to 15 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
The Kindred:
Empathic Connection: You gain proficiency in the Insight skill. Additionally, when you successfully use Insight on a creature, you can learn one additional piece of information about its emotional state or current motivations.
Soothing Voice: You learn the Guidance cantrip. When casting Guidance on a friendly creature, you can choose to have it also gain temporary hit points equal to 1d4 + your Wisdom modifier.
Steadfast:
Aura of Friendship: While you are conscious, friendly creatures within 10 feet of you gain a +1 bonus to saving throws against being charmed or frightened.
Disciplined Strike: When you use Hunter's Mark, you can choose to make the extra damage dealt by the mark force damage instead of its normal type.
Level 7 Shared Burden: When a friendly creature within 30 feet of you takes damage, you can use your reaction to take half of that damage, reducing the damage taken by the original target by that amount. This damage to you can’t be reduced or prevented in any way. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Level 11 Harmony's Embrace: Once per long rest, when you are reduced to 0 hit points but not killed outright, you can immediately regain hit points equal to half your Ranger level + your Wisdom modifier.
Level 15 True Friendship: You can cast the Mass Cure Wounds spell once per long rest without expending a spell slot.

















