So iâm still alive. Made this high-poly sculpt for my graduation poject.
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So iâm still alive. Made this high-poly sculpt for my graduation poject.
Second Life content creators:
Itâs called LOW-POLY. Game-optimized. Whatever. Now, I know, I know, âSecond Life isnât a GAAAAAME!â I donât care whether itâs a game in the traditional sense or not, because graphics cards donât care and Iâm taking my cue here from them.
Why the hell would you make a small piece of furniture with 80000 polygons and present it as something for everyday use instead of a showcase item? That is NOT optimized for real-time rendering. Itâs one piece, and the scene the poor CPU and GPU are dealing with has multiple other pieces of furniture (maybe from the same set!), accessories, architecture, and avatars. Any computer that isnât a fairly high-end gaming computer is going to catch fire. Maybe not directly from the terrible load you dumped onto it, but by the owner after itâs been loading for 15 minutes they're still getting 3.5 frames per second and canât move.
âBut it wonât look as perfect!â
No, it wonât. Thereâs a reason games and virtual environments arenât perfectly photorealistic and people use various hacks to hide the flaws, and these reasons go up to eleven when itâs not an actual brand-new video game for people with brand-new gaming computers: everything has to be rendered in real time. You donât want frame rates so bad itâs visibly choppy or worse, your character/avatar is too lagged to respond to move controls.
Even if your buyer has a high-end system, their guests may not. The people on the virtual land next to them may not. Please at least attempt to optimize your stuff for interactivity. Especially if youâre charging the equivalent of ten dollars USD. There are items out there that look almost as nice that cost a dollar and have less than one twentieth of the polygons. There are items that look good-enough with less than one hundredth.Â
Also for a few of you: shame on you for leaving in several thousand polygons that are always hidden from the user! Theyâre not invisible to computers - the user canât see them but the renderer behaves as if they can. (rings bell) Shame! Shame! Shame!
These items are good for pre-rendered recording for playback, and are pretty, but theyâre just not suited for the environment youâre putting them in.
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