Hoard.io v2.0: Development Milestone & Playtesting Prep
Our group made major progress this week as we completed the core prototype of Hoard.io v2.0 and prepared for our upcoming playtesting sessions.
Several new features were implemented, including:
Three unique enemy types (Swordsman, Ranger, Heavy)
Two additional weapons (Shotgun and Minigun)
New player abilities (Dash, Shockwave, Glue, Bomb, Fast Fire, Strong Bullets)
A death/restart screen for smoother player experience during testing
Prototyping each feature helped reveal issues that weren’t obvious during planning or internal testing—an insight echoed in Fullerton (2018, Ch. 9) about the value of iterative design. Regular check-ins ensured features were integrated smoothly, and everyone stayed on the same page.
In preparation for testing, a structured playtesting script and feedback survey were developed. We aimed to capture both quantitative responses and open-ended feedback to evaluate gameplay, visuals, and overall clarity.











