Jeff Watson has written a poetic critical meditation on our current moment in time and the work of those of us who make toys and other entertainments. Worth your time.
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Jeff Watson has written a poetic critical meditation on our current moment in time and the work of those of us who make toys and other entertainments. Worth your time.
(via Crossings - YouTube)
My son, @dboyfajardo, recorded my conversation with curator, Jeffrey Lambson, about the work currently on display at the Emmanuel Gallery in Denver. I share it here as a 21minute long #gpoy ;)
The goal of this game is to illustrate as clearly as possible the accumulation of microaggressions and acculturative stress upon the physical and mental body, so that it may be better understood by people who may not understand how these incidents play out. Hopefully, this can be something to spread awareness and unveil the violence of standing out, and even more about the violence of blending in. Because it is not feasible to represent every single experience within every single marginalized community, this game portrays microaggressions relevant to the characters within the game. These microaggression may or may not be generalizable to other experiences of marginalized persons. Thank you for Playing.
on my to-play list, grateful this game exists
To "consume" a game, it is no longer necessary to play it. Rather, the most important thing about a game is that it exists, because that means you can think about it. (Or maybe, games don't even have to exist? Consider the endless press previews and unreleased games that engross so many people. These are purely hypothetical games that are often better than playing the actual finished product.)
Radiator Blog: Not a manifesto; on game development as cultural work
THIS ! YES ! HELLYES ! WATCH THIS !
In classrooms around the state, hundreds of schoolchildren have been defending their nation from Wraith attacks in the battle to defeat the Shadow Plague. They are playing a computer game - with their teachers' blessing - as part of a project to integrate game design into teaching and learning. Students at 14 schools, from years 3 to 10, have joined the project, which is linked to the primary and secondary curriculum and allows students to design their own computer games. It was developed by the Macquarie ICT Innovations Centre, a collaboration between the NSW Education Department and Macquarie University, which gives schools access to innovative technologies in class. Jamie Smith, 12, and Robert Metcalfe, 11, are keen gamers - and can hardly believe their luck that a favourite hobby has become part of their lessons. Their school, Gordon East Public, was one of five to pilot the project. "You feel really privileged right now to have this kind of learning," Jamie said. "It's a lot more interesting, it's a lot more interactive. [Instead of] waiting for your turn to put your hand up, you all make a game and you all get to see each other [working]. You pretty much all have a say in what you're doing." Robert agreed, saying: "It's better than maths problems that don't really relate to anything. It's teaching you the same sorts of things but it's fun, so you wouldn't fall asleep in class." The school's computer co-ordinator, Simon Hutchison, was part of the team that designed the Invasion of the Shadow Plague game. He said it allowed students to apply their skills in areas such as maths, problem-solving, critical thinking and narrative writing.
Computer games teach pupils by stealth
playing a "let's make games" game in Australia