“Light Amplification by Stimulated Emission of Radiation"
http://mkw.melbourne.vic.gov.au/decode/
Decode, an event presented by Media Lab Melbourne as part of Melbourne Knowledge Week was held at 1000 Pound Bend in the CBD. The night featured interactive installations, and performances by both sound and video artists, but my focus here will be MindBuffer – a Melbourne-based multi-media duo consisting of Joshua Batty and Mitchell Nordine. Batty is actually my tutor for a unit called Computational Prototyping, where he gave us a demo of the software he’d been writing that week to be used during the performance.
We entered 1000 Pound Bend through the side alley, where we found two rooms. The first small room featured the interactive displays including a Virtual Reality 3D painting program, and a Tron-esqe hexagonal two-puck pong game. The larger main room held in each corner, the bar, a stage/DJ booth, a huge projection screen for the live video work, and in the last an enormous half-insect half-off-road-vehicle sculpture with flashing coloured wings and speakers for a head. The main room was also very large, with high ceilings, and extremely reflective; most surfaces either concrete or brick, which the crowd did only so much to soften.
MindBuffer’s live show was played from a pair of laptops generating sound and controlling a pair of multi-coloured lasers perched on 3m tall plinths either side of the stage. The main projection screen, insectoid sculpture, and room lights were all turned off for the duration of their performance, and the resulting darkness, fog machine, and brightness of the lasers meant the duo was rendered essentially invisible.
A post shared by lys:// (@lysdexic_) on May 5, 2017 at 8:20pm PDT
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The colours sat predominantly in single tones, and occasionally in pairs with red, green, and blue being most effective – that is really standing out against the black background. During a couple of sections the bands separated into broad rainbows but this always felt like it diluted the potency of the beams. White and yellow in particular lacked any of the force felt from the additive primaries.
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The shapes also seem limited to points or lines; solid fills are impossible, so to create any weight the beams have to be used collaboratively, or collaborate with a third element like the fog pumped into the room. Understanding a little about how Batty had programmed the beams lead me to believe any depth perceived from my vantage point (side on) was coincidental; more on this later.
MindBuffer’s sonic component was a stark angular techno pulse; quite two-dimensional, but in a way suited to the glowing RGB vectors overhead. What greatly impressed me were the patterns that all sprouted from a central 4/4 grid, but didn’t fall back on it as a crutch. The variety of manoeuvres available to the pair, without them sacrificing their hold on the dancers on floor was refreshing in this context, however, after some time the construction of the tracks began to stand out a little too much.
Sometimes this works but in this case, after 30 minutes I felt like I could actually hear the ‘random’ button being pushed to generate the next pattern, and the samples used had a ‘folder of kicks’ library quality that I found difficult to un-hear. I should say, that one great moment of relief came in the form of simple tempo changes, which is something boorishly rare western – and especially dance - music. Be that a global tempo shift, or between beats, the changes were welcome MB!
The relationship between the sound and sight was definitely one linked in data. Sometimes it was hard to pin down exactly what was controlling what, but there were obvious shared fluctuations in both. Joshua’s approach – from my time with him in class – seems to pivot around using combinations of simple motion to create complex motion. Most of the crowd seemed to stand between the lights facing the stage, watching two searchlights, open and close like blooming flowers – which are far brighter and more intense than what I saw side on – but ultimately they’re facing pinpoints.
The control software used in the performance uses a grid or ring of points that are sometimes connected with lines, and moved in relation to one another. These points are essentially the destination of the beams: the wall that stops their potentially infinite path short. What this means is that each laser begins at a single point on top of the plinth, then spreads outward into the room. The two-dimensional shape at any slice along the trajectory from source to destination is self-similar. No matter how complex the shape on screen, you see the same thing 10cm from the plinth as you do on the wall at the back of the room. From the perspective of the software and user who controls them the shape is flat. So any real depth will come from a combination not of the shapes on screen, but from the intersection of the beams, their changes in colour, their duration, and their motion. On this last point is where MindBuffer succeeded.
The question became for me, not what is the worth of lasers, but if we assume they have a value (good or bad), how far can you move from this, with them? Lasers are captivating, mesmerizing, and beautiful with little effort… so how can you make a laser dull, ugly, or pathetic? I’m writing this well aware of your (Phillip’s) complete distaste for this kind of synesthetic spectacle, but it also raises the question of why you would want, or feel the need for literal connections between sound and sight. I can’t say what I saw didn’t look great, but only half way through I felt myself wondering what else they could really do, and the answer the lasers gave me was: what else would you want?
What I would like is a deeper connection with the forces being manipulated before me. I’m all for absolute music, so I guess I should be all for absolute laser shows, but what I find are missing questions from MindBuffer’s performance, more than missing answers. I don’t care what light is, I want to know what light is to you.
I could have smashed out another 1000 words on this looking at Robin Fox, Chris Cunningham, James Turrell, and Baroque Painting. Sorry Phil I don’t know when to stop.







