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Creating a Framework and Window - DirectX 12
In this section of progress, I intended to create a window using Win32 API in which the Direct3D can draw on. So as of now I have InitializeWindow(HINSTANCE hInstance, int ShowWnd, bool fullscreen) to create a window and mainloop() that checks for window messages, updates the game logic and finally renders the frame.
Hence at the end I have a framework and a window that pops on the screen, some what like the picture below -
For more practical reference look at - Braynzarsoft, Rastertek tutorials.
Book - Introduction to 3D Game Programming with DirectX 12 by Frank Luna
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