The nation-jumping headcanon made me think of another question. . . . I love discussing meta/how the nations work, and i know most of the fandom thinks that the nations can "nation-jump" within their own country.
My headcanons about the limits of this are:
- they can't Jump into their country from outside of it
- they can't take humans with them, but can bring other nations
- It's hard to bring things with them, it sometimes has an effect on food or delicate objects and so its best to travel "normally" sometimes
- its hard to Jump onto places that arent connected to ground- the top floor of a skyscraper is pretty much off limits, anywhere touching grass or dirt or stone is easy, and most things are somewhere in between
-they can Jump to places they haven"t been before, but it works better if they know something about it/have a picture of it
It looks like you headcanon that nation-jumping can also work outside the nation- are there any limits to it? does it take a lot more effort when outside of your own country, is it harder to Jump to a place that's farther from your country?
And it also seems like teleporting is a different skill than nation jumping in your headcanon, and is connected to magic. I would guess that every nation can nation-jump, but only countries with magic can teleport. Are the limits to this different than nation jumping? I would think so: below are my headcanons, what are your thoughts ?
- Teleporting is only available to nations with magic
- It isn't limited by being close to the ground
- You either need to have been to the place before or have the place in sight
- Humans can be brought along
- Not as dangerous to delicate objects
- It uses a different source of energy than nation-jumping; if this was a video game teleporting would use the "magic" bar and nation-jumping the "stamina" bar or something. So, if you're out of magic and can't teleport you might still be able to nation-jump.
This is a lot, but i really like discussing the worldbuilding/ all the logical details of how something fictional and not quite logical would work. It's kind of fun!
*(Cracks knuckles)* - Alright buckle your seatbelts folks, because to explain how I see nation-jumping and teleporting I will also need to explain how I headcanon magic to work in the Hetalia-verse. To start with I headcanon Hetalia magic in three (3) parts.
Nation Magic / NmP is something all nations (and micro-nations / states / regions) have and are able to use. It connects a personification to their land and people, though full-ledged nations have more of it than say micro-nations. NmP is also what makes sure there is always at least one representive for each country, and is what lets a nation self-heal injuries to a degree and/or come back to life instead of staying dead.
However, most nations don't know about / recognize NmP as magic, since it's something all of them have and it mostly works in the background. Because of this all nations and micro-nations technically have magic, but nations with "just" NmP don't count themselves as nations with magic. For most nations, the abilities NmP give them are just considered as part of being a nation.
Elemental Magic / EmP is based on the elements. (Lightning, water, fire, ice, rock, wind, dark & light.) This kind of magic is rare, and EmP is what "magical nations" actually have when someone calls them a nation with magic. An example would be tha Magical Trio: England, Norway and Romania. EmP is also what a nation needs to have in order to see, hear and interact with magical creatures such as the fae.
It's worth to note that I headcanon EmP is also available to humans, but this is even rarer than nations with EmP.
Neutral Magic / NemP is pretty self-explanatory by its' name, but it's essentially a gathering name for other magic. Examples on NemP are most spells for teleporting, summoning, barriers and healing; but things like America's super-strength also count into this. (Though America himself would never count his super-strength as magic).
I headcanon most nations actually have NemP to some degree, but most of the times the "non-magical" nations don't have enough of it for the NemP to be noticeable to themselves or other nations, or it's mistaken as just another "nation ability".
Just like EmP, NemP is available to humans to a degree, though this is (once again) very rare.
Now with the magic explained, I headcanon nation-jumping / hopping to be one of the abilities given by NmP. It gives a nation the ability to more or less freely "jump" between different places within their own country/land, but it can also be used in order to "jump" to other countries with permission from the host nation. Basically, nation-jumps to other countries only work with the concent from that country's particular personification.
For an example, if we say (hws) Canada wanted to "jump" over to (hws) America for a visit, America would feel like an unconscious tug that Canada was preparing a nation-jump to him. By America giving Canada permission, Canada would then be able to "jump over" to America (the land).
However, when a nation "jumps" to another country they always appear / end up close to their host-nation, and the ability to nation-jump also become more difficult the further you try to go and how much/little NmP the nation or micro-nation actually has. It simply takes more energy and focus to nation-jump further.
It's why someone like Liechtenstein wouldn't be able to just "hop over" to countries like USA or Singapore from home, but would have no problem with "hopping over" to Switzerland or Austria for a visit.
Because of this most nations still prefer to travel long distances the human way; especially in modern day when you can just fly to the majority of the world by plane within a few hours or a day.
Something which also effects nation-jumping is being able to picture where you want to jump, which is why nations can only "jump" somewhere they have been before, or why nations with visual impairments find it more difficult to "hop around" countries.
In a sense you can view it as driving a car. You can technically still drive a car with bad eyesight, but it becomes more and more difficult to drive the car (safely) the worse your eyesight is, even if you technically still have the ability to drive it.
I do headcanon nation-jumping only works on a personal level, but anything they carry which doesn't have their own "will" is usually fair game on bringing along. Because of this (hws) America could "jump" with a car if he he choose to carry it with him, but usually there wouldn't be a point - and neither are most nations able to carry a car anyway.
Meanwhile teleporting uses NemP, but only someone with a large amount of NemP would be able to make a pure teleport since it takes so much magic. Because of the large amount of NemP teleporting takes, most "magical nations" like England and Romania instead use teleportion in combination with their nation-jump. This is to lessen the strain on both kinds of magic when they travel, and/or to bring someone along.
Like for nation-jumping, I headcanon teleporting only work for places where you have been before and gets harder the further you want to go. However, unlike with nation-jumping, teleporting works for more people. If you teleport you can force another nation/person along if you're strong enough too, but it would obviously be much easier if the other person (nation, human or animal) is a willing participant.
Teleporting magic can be used to help someone along too, such as helping a micro-nation jump a longer distance than what they would otherwise be able to do. (Since micro-nations wouldn't have as much NmP as a full nation). As I have briefly mentioned in my headcanons for Norway and Sweden, teleporting magic is also how Norway stabilizes and helps Sweden's nation-jump during longer distances.
For those who don't already know, I headcanon Sweden as blind, so because of this Sweden has a harder time with nation-jumping. Especially the longer distances to other countries.
In a sense I guess you can say Norway uses his NemP during teleporting as a white cane/leading aid for Sweden's nation-jump, since Sweden has no way to visualize where he wants to go. Or, if Sweden's nation-jump is the "car", then Norway's NemP is the guy in the passenger seat who acts as the map reader.
This accidentally ended up very long (again), but I think that's about it. I hope this answered all of your questions about how I view nation-jumping and teleporting. 😄 👍🏽