I haven't put out a chapter of Icarus Session in a long while, sorry.
Just polished up and uploaded the one I've had done for a week.
I should probably be studying, though.
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I haven't put out a chapter of Icarus Session in a long while, sorry.
Just polished up and uploaded the one I've had done for a week.
I should probably be studying, though.
Corruption: XI of Icarus Session is now out.
Check it out here.
Icarus Session
Corruption X- Land of Sakura and Sunlight has now been posted.
I also updated the link chart; didn't realize it was so out of date, sorry.
So if anyone's got time, I'd be indebted if you could read it and tell me what the biggest flaws in my writing are. I can't really improve without knowing what I need to improve on, so it'd help a ton.
All new chapters of Icarus Session have been posted- five total.
This is where things truly begin.
Icarus Session Update
I've got ~5, 6 new chapters done; haven't had time to go through and edit them, so I haven't yet uploaded them. I'll do that today, then drop a veritably sized update onto the story.
As always, if anyone wants to read that and give me some feedback, I'll be glad to take it, positive or negative.
Ok so this is the anon who was inquiring about the 13-person session. (I forgot my password, so i had to find my password journal which i had no idea where it was) I was wondering what would be some good tips to help our session become more successful? All of the characters are kinda based off of people me and the co-creator know, so I'm not sure if anyone would be willing to change their god tiers or anything.
I can answer, but… well, you probably won’t like the answer.
There are two ways of approaching this. You can look at it as personality-based, and having who keep who in check to keep everything from spiraling into violent massacres. This is not likely to succeed, however, as forcing friendships could actually cause things to spiral out of control by itself.
Alternately, you can look at your success chance. It is based entirely around who is doomed. If the Thief of Heart survives and the other two Thieves die, then your chances are improved. Likewise, if the Thief of Blood survives and the others die, your chances are lowered. As for the Sylphs, timing also plays a role. If your Sylph of Space is unable to breed the Genesis Frog before she dies, then you are obviously doomed. However, if the Sylph of Space died afterwards, the Sylph of Hope would be able to better wield her power. The best possible outcome could be forced, if you were able to gather the willpower to do so.
Basically, the only surefire way for you to improve your chances of success would be to take fate into your own hands and force the best outcomes, i.e. killing the weakest or most threatening players.
So… yeah.
In my own session, the same situation has arisen. With fourteen people, we have two Princes (Form and Blood), two Mages (Space and Time; the two vital aspects, and one is doomed to die, hahaha), and two Souls (me and a new friend; Mind and Heart, respectively).
So I understand the plight. It’s not the best of situations, and if anything it’s among the worst. My session, too, has multiple extremely powerful players- I, as the Soul of Mind, can actualize any thought I have, allowing infinite creation; my friend, Cerberus, as the Monk of Void, embodies nothingness and can defeat anybody, no matter who, in a matter of seconds; Ariadne, the Soul of Heart, is a walking Deus Ex Machina, and can actualize any will or wish she wants; our Prince of Form, Fenris, can destroy anything he touches in the style of Scar (FMA); and then one of our only passive players, Bastet, can gather up luck and protect anybody.
However, three of us are doomed to die, one of whom is going to be a vital player, and another of whom, either me or Ariadne, is going to be a powerful player. And that is at the least, not including our friendly Lucifer, Prince of Blood, destroyer of friendships, who has a fair chance of screwing the rest of us over on accident.
Basically, it is a highly touchy situation, and it is best to be careful and tread lightly. The Sylph of Hope heals through hope- she is key. Remember that. She is your lodestone player, same as Zephyr, our Duke of Breath, is to us. The Leader is so because they are not only peacekeepers but heroes, and keep everyone else in line and aimed at the goal.
So if you want to increase your chances, there is my advice. Keep her safe. Above all else, keep her safe.
(Oh yeah, and this was my first Session Analysis, I believe.)
Icarus Session- Chapter 7.
It appears I forgot to update the link page; Chapter 7, Corruptions II, has been out a few days. Check it out here, if you want to.
Also, I'd really like feedback of any sort, no matter if positive or negative, so if you do read it, please just tell me what you thought, no matter how good/bad (probably bad) it may be. It's especially useful if it points out spots where I could have done better, or seemed out of place- if I know where and what I could improve, I can better improve it, and all that puts me closer to my dream of being a video game writer.
Otherwise, carry on, and have a wonderful day.
Icarus Session- Foundations V
Foundations V: Void has been completed, and to a standard that I deem acceptable. Check out the Icarus Session tab (if you have time, of course), or click here if you're lazy. (I don't blame you. I was supposed to do homework today. That didn't happen.)
So there's that. If anyone has feedback, positive or negative, I'd be glad to hear it, no matter how brutal. I can't get better at writing if I don't know what I need to work on, right?
But yeah. So have a good day everybody, and, to reiterate, send in absolutely any question or comment or tangent you have, no matter how irrelevant, irreverent, or idiotic it is.