Not dead yet!
(yes it ends too early... silly tumblr 3MB limit...) What is a JRPG without those silly and annoying ice sliding puzzles?! Not silly or out of place here in Voiceless, for once does not simply ‘slide’ by patrolling enemies - which should change up the route task for hitting all the things until you find the correct path (I would like to encourage clear and obvious paths with Voiceless... while letting the enemy free paths (and achievements) be trickier to find).
Overall Voiceless has... progress. We are 95% map/gimmick feature complete and are looking towards a kickstarter next month or two (tops). It takes a week for simple maps (note - we don’t have many) and two for most. Turns out a full time job, chores, and small kids take up lots of time (who knew). Not a question of ‘if’ we will finish, more of ‘when’ (before Star Citizen for sure) - but it should be worth the wait - our mechanical gimmicks really play well into each-other and the narrative.












