Films and music videos, like other media works, are machines for generating affect, and for capitalizing upon, or extracting value from, this affect. As such, they are not ideological superstructures, as an older sort of Marxist criticism would have it. Rather, they lie at the very heart of social production, circulation, and distribution. They generate subjectivity, and they play a crucial role in the valorization of capital. Just as the old Hollywood continuity editing system was an integral part of the Fordist mode of production, so the editing methods and formal devices of digital video and film belong directly to the computing-and-information-technology infrastructure of contemporary neoliberal finance. There's a kind of fractal patterning in the way that social technologies, or processes of production and accumulation, repeat or 'iterate' themselves on different scales, and at different levels of abstraction
Steven Shaviro, Post-Cinematic Affect, pg. 2-3















