Illuvials are creatures that live in the world of Illuvium. Players who defeat them in combat can capture them and heal them.
“There’s a chance that the game’s popularity will decline, which might cause the IIIvium token’s value to drop”
“All ILV incentives from the yield farm are frozen for a year before they can be withdrawn”
🤔
Speaking of value, Illuvium experienced one helluva crazy price spike at the end of May 2021, when it shot up to an ATH of $2868.95, and another at the end of November 2021, achieving a high of $1848.46. From there it declined consistently over 12 months and was fluctuating around $40 a year later.
ILV has been rallying of late. That may be a response to the launch of Illuvium: Zero last month. $94.42M of ILV has been traded in 24h and the price has risen by 56.47% in just the past 7 days. The current price is $92.20 per ILV. Still, that’s a long way off the ATH, though, right?
So, I guess my “odd news” point is that gaming trends, crypto market volatility, currency risk and credit risk are all separate dimensions of the financial risks you take on with play-to-earn games, if you decide to donate your time/labour to a game by way of investment (rather than hobbying). Personally, I find it a little odd that crypto journalism doesn’t try to sketch out these risks the way that TradFi journalists would feel bound to do but I get that the sentiment around crypto is entirely different.
Anyway.... dodging round the ice hero pillars to capture dangerous beasts in the overworld with those shards sounds awesome. And the value of processing IRL stress by chillaxing with a good capture game...? Priceless.
Last year, Illuvium sold 20,000 lands to 5,000 players, raising a total of $72 million.












