Uhm, Haloo!
hehe, ermm, I'm back! (kind of)
Good news: im kinda getting better here :D
Bad news: School...

seen from Malaysia
seen from United States
seen from Malaysia
seen from United States

seen from Indonesia
seen from China

seen from Egypt
seen from China
seen from United States
seen from China
seen from Cyprus
seen from Thailand
seen from South Africa
seen from Canada

seen from United States
seen from Netherlands

seen from Mexico

seen from Canada
seen from United States
seen from Macao SAR China
Uhm, Haloo!
hehe, ermm, I'm back! (kind of)
Good news: im kinda getting better here :D
Bad news: School...
HII HOW ARE YOUU :D
hi cosmii <33 im ok.. could be better, but not the worst. thank you for checking in on me <3
its kind of obvious that i abandoned this blog and i'm really sad about it :( i had a horrible period for my mental health ever since last december. i kind of stopped writing for the helluverse all together. i'm okay though. i hope i can write again soon. i don't know when. my hyperfix on the walking dead has kind of taken over. the helluverse still holds a huge place in my heart, adam especially >< what matters though is that i'm slowly coming back, and i don't hate the way i write or pull myself anymore (plus i had a moving scare, new relationship stuff, etc....) you guys get it. life gets cruddy, busy, and messy </3
G uh
spooki boiz 👻
053019
An anthology set in BOTW’s Hyrule, exploring its lore, people, and places all the way from 10,000 years in the past, to the present and burgeoning future | Read on AO3 | FF.N | Or in full below!
Books and Letters I: A Traveller’s Guide to Hyrule Reborn
With the Calamity a distant memory, and new sights to see in the flourishing Hyrule, a pair of travellers set out to write the Kingdom’s first travel guide.
Entry #207, Traveller's Sword: A very common sword often kept by travellers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.
Over and under, tucking it in as neatly as she can, adding in the wool for waterproofing, another layer, then another to make three. This way it will be safe. It has to be safe. It is her life's work.
Mina pauses, stops wrapping. She looks up at the familiar man standing by the desk of the Hateno FLIGHT Service office, counting out a sum of rupees one by one - her brother, Mils. Twin brother, actually, though no one would know it on sight. He struggles with the gems while an increasingly impatient looking Rito officer looks on. Mina fights the urge to push her brother away from the desk and finish the job herself, but knows not to.
The parcel is not just her life's work, but theirs.
It is their book. Their guide. The one they have been trying to write their entire lives; from the time before, and then during the Civil War, and the Hyrulean Restoration, and everything in between. The guide is the culmination of every step they have taken, wrapped up in thin paper pages, undyed leather, wool and cotton, and secured with twine.
Mina struggles to hand the package over when her brother - with the assistance of the Rito - finally counts out the right amount of rupees. It is twenty-five for regular service into Central Hyrule, but fifteen per cent on top of that for express.
"Where exactly in Central Hyrule?" the Rito asks. He's already weighing the package. It weighs so little, less than a pound.
"The Hyrulean Academy, the address is on the parcel," Mils answers, and the Rito looks up at him, over the top of this thin-rimmed glasses.
"Really?" he coos. "Important business then?"
Mina and Mils share a look. They know they don't look like scholars - they look more like strays, dressed in patched-up clothes from every corner of the world and carrying just everything they own in two oversized packs that rattle with each step. That's what the Rito is really asking; what business do you two have with the Academy?
The guide would change that. The Professor had promised them; if the guide became the success he believed it could be, then Mina and Mils would have their own place at the Academy, as real researchers. No more scavenging for forgotten goods, no more on-selling them to travelling merchants and haggling for enough coin just to buy a bed for the night. They could travel on their own terms - see where the world was flourishing, not where it lay in ruins.
Mina turns back to the Rito and pushes the rupees across the counter, listening to the way they hiss against the wood. "Your only business is seeing that this parcel arrives safely," she says calmly.
The Rito places the parcel on the pile with the others to be sorted and withdraws, muttering, "Well, very good day to you then."
Mils is grinning beside her. "Be nice," he whispers. Mina shrugs, mouths, Why?
The world was never very kind to travellers. At least, not in Mina and Mils' lifetime. Once, many years ago, perhaps. But then the world ended, and it became easier to hide from it than face it as it was. Travellers were seen as a risk.
The guide could change that. Mina knows it, and she knows the Professor knows it too. Already she is anxious to hear his reply.
As they walk back to the inn in Hateno, Mils cannot stop grinning. "Can you believe it?" he asks, taking her arm. "It's done. We actually finished it!"
Mina smiles, giving her brother a gentle shove. His optimism has broken her own downtrodden thoughts. With a laugh, she tells him, "It's only the first draft, Mils. We have plenty of work to do yet."
[A neatly written letter, delivered to the Hyrulean Academy's Department of History]
Dearest G,
Thank you again for introducing me to the Copperblades. When you described the pair, I expected Mina and Mils to be youngsters, barely older than my own children, and was shocked to find that they are nearing middle age. They both spoke of growing up in the time before, and how empty the world seemed then. Mina even said she credited her and her brother's careers to us. 'For giving us a new world to explore', she said.
To see people flourish in this way; it reminds me of why we do the work that we do.
My curiosity did get the better of me, and I had no choice but to ask where their last name had come from. I know it is the fashion now, to style a moniker for oneself. But normally it would be Honeymaker or Hatenoan, something simple and reflective, and so I had to ask.
Mina explained to me that she and her brother were fighters, but as Mils then said, "Just not very good ones." Copper isn't the strongest of metals, but a blade of it will get the job done as well as any other. Mina also explained that copper is malleable, the most abundant of the metals. It is found nearly everywhere and sees all aspects of daily life. It was, as she told me, the perfect handle for a pair of travellers.
Mina tells me she and her brother are writing something of a guide and would be on the road again in the morning to make addendums to their first manuscript. I am interested to read it if you have it on hand. I can even offer to annotate it. I do not wish any credit, only for my suggestions to be considered. Queens are not usually adventurers. I'm not sure how seriously my advice would be taken.
Hylia's blessings,
Zelda
DRAFT COPY - A TRAVELER'S GUIDE TO HYRULE REBORN
BY M & M COPPERBLADE
ED. PROF G., HYRULEAN ACADEMY. 120AC.
[A note tucked into the back cover, intended for the book's editor]
G,
Here's the updated manuscript. Addressed your main concerns. Sorry it took us a while. We only got back into Hateno a fortnight past to write the last part out. Mils wanted to try Eventide again. You can guess the rest.
We will be in Castle Town in three weeks. Regards to the Queen.
Mina.
[The response, written on the bottom of the original note]
Mina and Mils,
I think this is nearly ready. Please refrain from sailing off to cursed islands in future. Send for me when you arrive at the Academy. I have a new assignment for you once this is done.
Strict confidentiality. I can't say much more, however to hold your interest I will say this: Sheikah technology.
And that's Prof. G to you.
[The following are select excerpts from 'A Traveller's Guide to Hyrule Reborn', with notes written by Mina Copperblade, Professor G, and Queen Zelda. Some sections are complete, with others still awaiting editing.]
Introduction
There is not a Hyrulean alive who can deny the beauty of our great kingdom, and if there is, we have yet to meet them. Even those of us who never study Hyrule's history, who know nothing of the Calamities, or the Royal Family, or Hyrule's extensive roster of myths; we all know something of our legend. In fact, we can prove it. Finish this sentence for us:
Three golden goddesses…
Can you already hear the rest? Say it with us.
...descended upon the chaos that was Hyrule.
Why do we hold so steadfast onto these words? Because we know that Hyrule was forged, by the gods, for us. From the raging sands of Gerudo to the searing fires of Eldin; from the sparkling majesty of Lanayru to the brutal crystalline mountains of Hebra; from the culture-rich Necluda to the barren peacefulness of Akkala - we have it all here in Hyrule. Its legend is at our feet. What the gods left behind is what we live every day.
And so we are all travellers. Even those of us who have never left home, never made a fire, never haggled with a stable keep for a cheaper bed for the night! So full is Hyrule that even staying in the same place can bring the fulfilment and wonder of travelling across every inch!
The latter, however, is just what we, Mina and Mils Copperblade, have set out to do in our lives.
As all Hyruleans are unfortunately aware, Hyrule is rich for the very same reasons that it is in some ways poor. We will never escape our history, and our history is a violent one. At the time of publishing, it is now 120 years since the Great Calamity and only 17 since the Civil War. Our scars are numerous and uncountable and are seen everywhere across the land. But we survive and are survived by each other. Hyrule - and all the hope within it - will never perish so long as its people wish to see it reborn, again and again, from the horrors that befall it.
The writing of this tome has taken my brother and me our entire lives, most of which we have been lucky to live in peace, and half of which we have lived under the reign of our new Queen. So we consider Hyrule reborn once again, and its bounties only growing. Contained within is our guide for just some of the many must-see locations within Hyrule.
It is now up to you, reader, to see them with your own eyes.
Safe travels,
Mina and Mils Copperblade
[An exchange in the footnotes]
M: How's this, still too hammed up? Mils says it makes him cry every time he reads it, but I tried to tone it down.
G: You call THIS toned down? Nevermind. It's fine. I think we're allowed to be a bit dramatic, given the topic.
The Divine Beasts of Hyrule
Where else to begin but the Divine Beasts of Hyrule? Of course, we all know of the Divine Beasts. Vah Ruta, the peaceful elephant, Vah Naboris, the sagely camel, Vah Medoh, the proud eagle, and Vah Rudania, the keen salamander; each was built by Hyruleans like us many thousands of years ago. That they remain standing and with such glory is a testament to what Hyrule can achieve. Their shadows reach across all four corners of the Kingdom, but the light they bring is felt by all.
Perhaps what only the savvy travellers know, however, is the best time to see the Divine Beasts.
One can find Vah Ruta within Zora's Domain, generally at the Eastern Reservoir or atop Ruta's Plateau. We recommend visiting on Champion Day, in late Autumn, for the grand celebration the Zora hold there (and if one wants a break from the Queen's own elaborate celebrations of her birthday in the capital, which we personally have found exhausting!).
[Zelda's notes: I half want a break from these myself, but as a small request I'd ask that this parenthetical takes a more light-hearted tone].
Here, Vah Ruta becomes the only Divine Beast to be open to the public, and for just one day. Visit Nehri's Topaz Tours in Zora's Domain for a guided tour through the structure; Ruta's complexity and ancient mechanisms may prove difficult for inexperienced travellers.
Vah Medoh, on the other hand, has no permanent home; all one needs to do to see him is look up. As the flagship of the Rito FLIGHT service, Vah Medoh is the most active of the Beasts and can be seen all over the Kingdom, as he is used to ferry goods throughout Hyrule. In the Winter, however, when trade slows and the FLIGHT service winds down for the season, Medoh's pilot Scoutmaster Teba will give eager travellers an aerial tour, should they make their way to Rito Village itself. Travellers may need to ask twice, however, and be careful not to touch anything during the ride, as our revered Scoutmaster Teba is a severe man on the best of days [Prof G: Mina, yourself and Mils tried to duel mid-flight and fell off. Teba nearly crashed Medoh trying to save you.]
… as our revered Scoutmaster Teba is very protective of his Beast. [Mina: I have no memory of this incident]
[Zelda's notes: So that's what happened.]
Vah Naboris is an entirely different story. More fond of the ravaging winds and dust storms of Gerudo than of tamer company, Naboris is rarely seen and even more rarely approached. Some say her secretiveness, and the secretiveness of her pilot, Chief Riju, tells of changes within the desert, but little has made it any farther north than the desert boundaries. Once a year, however, when the dust season in Gerudo has ended, Naboris can be seen atop her plateau, standing proudly at the edge of the desert — a reminder, that despite all those who would misunderstand or mischaracterise them, the Gerudo stand strong.
[An exchange in the margins]
Mina: Any word on what's happening there yet?
Prof G: Something big and something above your station.
And who could forget Vah Rudania, or simply Rudy, as the Gorons have come to know him. Happily perched on Death Mountain, Rudania has served the Gorons as a shield against falling rocks and debris for nearly two decades now and has not faltered once. This unprecedented safety and stability in the Eldin region has caused tourism to go through the roof, and an entirely new city to sprout! If one is looking to escape the winter heat, or visit a milder Eldin, then look no further than Rock Base City the new but flourishing Goron settlement on the edge of Eldin.
[In the footnotes]
Mina: Can you check if that is definitely the name? Rock Base City is the best they could come up with?
Prof G: Disappointingly, yes.
Magestone Atop The Great Plateau
[Most of the following section is crossed in hard, thick strokes, with stern notes written from Prof G, and later revisions written beneath]
Resting loftily within 'the very birthplace of Hyrule', its walled sides shrouded in mist and cloud, Magestone atop the Great Plateau is Hyrule's premier institution for the study of magical arts. Formed after the infamous mage insurrection, Magestone is a meeting place for all magically inclined in the kingdom. And this number continues to grow year on year, with those born with and without magic flock to Magestone to study. However, visiting the walled township is only allowed for non-students on three occasions during the year, so plan accordingly; Champion Day, Winter's Welcome, and the Day of Healing. Magestone itself remains a closed order for now, by decree of its Director, Aurelia, and admittance outside of these days is not generally open to the public. Some have called this a controversial move, appointing a Yiga to the role, and one rumoured to not even be a mage— [Crossed out from here. Note from Prof.G reads: No politics]
Despite whisperings of her heritage and former associations with insurgents that will go unmentioned, Aurelia- [Crossed out again. Note from Prof. G reads: No politics.]
We highly recommend you visit this fine institution.
The Mysteries of Eventide
[This section is crossed out entirely, with a note from Prof. G that reads:
'I said no. I don't care that the Hero of Hyrule once 'braved its misty shores' or that Eventide Island is 'Hyrule's final secret' or even that getting there is as simple as 'slapping together some logs and paddling across the sparkling Faron Bay'. Eventide is off limits, and if my veto isn't strong enough, Queen Zelda herself specifically requested this section removed. The only people above her are the gods themselves, and I challenge you to get any input from them!']
The Riverhouses of the Zora Riva
All the way from Zora's Domain down to the wetlands of Lanayru, one will find a wholly Hylian invention: the riverhouse. These dwellings are built directly into the riverbed itself, so close that one can take a boat right up to the doors. And this is, in fact, the very purpose of the riverhouses; to remove the need for fussy horses or roads between houses that need maintenance and regular trampling to keep them in use. Instead of walking or riding between homes, the people of the riverhouses use everything from paddle boats to steamships as transport. Given that most of the population are former Lurelinites, who have roots in living close to the water, their choice to live on the river is a natural one.
The River Longhouses of the Zora River were built some ten years after the Hyrulean Restoration when Hylians began to move into the area known for its stable weather and bountiful food. The establishment of this community was not without its obstacles and was vehemently opposed by the Zora themselves. However, under the reign of their new King Sidon, who was determined to bring Zora's Domain back into the fold of wider Hyrule, eventually, a treaty between the new riverfolk and the Zora was signed in 114AC. Specific sites sacred to the Zora would remain untouched, and the riverfolk and Zora would pay a portion of their profits from what they made on the river back into a pool that would then be used to improve the Zora River for both. These days, along with the humbler paddle-boats, larger Zora-owned ferries frequently make their way along the river to trade.
We recommend visiting the region in Spring or Autumn when the river swells from the regular rain. Perfect for the time-poor traveller, one can hire a small river boat for a modest fee and paddle the entire river's length in less than a day. On the north end of the river is a floating market, where everything and anything that Zora's Domain and the River Houses can offer - fish, food, souvenirs, music and tales - can be found in dedicated rafts. You won't even need to leave your own boat!
Red Salamander Music Tent
It is a little-known fact about Gorons that they need only sleep about two or three hours a day, and will sometimes elect to do so at noon - for this is when the sun is highest and warmest. And as most people know, a warm Goron is a happy Goron.
Why do we bring this up? Because anyone who has travelled within even two miles of Rock Base City has seen (or rather heard!) evidence of this fact first hand.
The Red Salamander Music Tent is the unlikely all-hours entertainment hotspot that literally never shuts. In the fifteen years that it has been open, Red Salamander has only closed twice - when a particularly enthusiastic fiddler managed to set his bow on fire, panicked and set some curtains alight, and when the Goron City Elder passed away, and all the resident musicians went into Goron City to pay their respects.
Normally we would give a particular time of year as best to visit, but Red Salamander has such variety that we would recommend going any time! Despite its humble beginnings as a hang out for listless Goron youth with a creative streak, Red Salamander has grown in reputation as Hyrule's premier music venue. Any and all musicians with any semblance of talent must be seen there, and absolutely every kind of music in Hyrule can be heard there.
Red Salamander has a strict egalitarian policy; no musician has ever booked to play there. They allow anyone who wants to simply show up and play. The tent doesn't even have an owner! Savvy business Gorons have set up shop inside, selling hot drinks and food on the outer edge of the tent, while the centre of the tent is the stage, and everything in between is space to dance! We know of rumours that the Court Bard Kass himself can be heard there, along with his former apprentice Yunobo, a renowned bassist and storyteller, though exactly when they will be seen is anyone's guess.
Flying Letter and Important Goods Holistic Transport Service, or FLIGHT
It is no secret that the Rito are unmatched in their aerial abilities, and in both their speed and reach across the Kingdom. It is no surprise then that, after the Hyrulean Restoration, the modest network of independent Rito messengers and couriers soon formed into a collective, informally known at the time as FLAPS (Flying Letter and Parcel Service). The Scoutmaster of Hyrule, Teba, determined then to give the collective some structure, brought them into Hyrule Castle for deliberation of how they would see the service run and what kind of relationship could be formed with the Crown.
The collective was officially reformed into the Rito FLIGHT Service, or Flying Letter and Important Goods Holistic Transport Service in 110AC, though some consider this name cumbersome and informally continue to use the original acronym. Teba himself was the service's first director, but stepped down only three years later and was succeeded by his young son, Tulin.
The central hub of the FLIGHT Service is located at Central Tower, in Central Hyrule. While no doubt you will pass this monument during your travels, we encourage you to take a day to stop by and see this elaborate operation. No less than two hundred Rito are employed at any one time by the Service, sorting, categorising and distributing mail across the Kingdom. The soaring platforms built into the tower at the hub itself are so dense that it is easy to become lost within minutes! While no official tours are offered, from our personal experience, the hub is so busy that one will not likely be noticed if they take a quick peek inside.
[The rest is clearly hand-written by Prof. G. but is intended as addendum]
We, the authors and publishers of this tome, as well as representatives of the Hyrulean Royal Academy, take no responsibility should you be caught trespassing on any Crown or Private property following the advice printed in this book.
The Gerudo Lights
As we have already mentioned in this tome, Vah Naboris of Gerudo Desert is an elusive creature and is not often sighted. However, for a few weeks of the year, when the Gerudo nights are cold and dark, Naboris will approach Gerudo Town and roost by its walls. The people of Gerudo can also be seen hanging strings of lights from their homes and over their doors and across the town plaza. And on the coldest night of the year, Gerudo Town lights up.
Using the electrical power that Vah Naboris generates, the lights are powered in a vast array that spans the entire town. What is most fascinating about the operation is that it is a single string of lights and if there is even one break in the line, all of the lights go dark. How the Gerudo coordinate such a show is a great secret and one they keep close within their walls.
[The following section is prefixed with the note, 'Can we include?' and the response 'Can't see why not - speculation is harmless']
There is speculation we have heard and mentioned elsewhere in this tome that some secret project is being undertaken by the Gerudo, and that Vah Naboris and the Gerudo Lights are at the centre of it. What isn't a secret is that many of us in Hyrule are a little envious of Vah Naboris' power - electrical energy has not been secured in any other part of the Kingdom to date, not even by the Royal Academy. Should the Gerudo manage to harness or even generate the electrical energy Vah Naboris produces independent of the Beast herself, it would be nothing short of revolutionary. We encourage our readers to keep a close eye on this region in future.
[Zelda's notes: Strict confidentiality G, but this seems more than speculation. Mina knows more about this than she is letting on, I am certain.]
Entering Gerudo Town is somewhat easier than it was in the past. The Gerudo Lights marks the only time of year that men are allowed into the city, and this is only permitted to occur if they have a female chaperone personally approved by their Chief. We, being brother and sister, were granted pass. However we recommend that non-female readers attend the festival accompanied. Being caught without a female chaperone is a one-way ticket out of Gerudo, or if one isn't willing to comply, in to their holding cells until one changes their mind.
Hyrule Castle
Where else to finish but Hyrule Castle itself?
Standing as a stark reminder of the prosperous Pre-Calamity era, the older amongst us knew of Hyrule Castle as little more than a shadowed omen. It brought with it only a twisted sense of nostalgia that the Hyrule we knew was once much grander and more prosperous, and that the terrible tragedy which had brought us so low might yet be lurking to happen all over again.
In the time before, few of the brave could even approach it. The landscape was barren and diseased and patrolled by the malicious beast that destroyed Hyrule during the Calamity. We, the authors, only ventured there once on a whim, to see the ruins of Hyrule Castle up close. We were caught out in a midsummer storm and attacked by bokoblins just one mile from ruined Castle Town and had no choice but to flee.
As a personal aside, we were helped to safety that night by a young Hylian who we later learned was named Link. He wasn't what the world knows him as today. He was dressed in simple clothes, wielding little more than a traveller's sword and the now famous Sheikah Slate. He helped us find shelter, helped us set a fire, ate his supper in silence and then went on his way.
We all know the rest.
Today, Hyrule Castle has been returned to its former glory - or at least an imagined recreation. The years following the Hyrulean Restoration saw the old towers repaired, the crumbled west wing completely rebuilt, flags woven, trees and flowers planted, walls papered and halls filled until the Castle was complete.
Twice a year, during Winter's Break and on the Queen's birthday, Hyrule Castle is very briefly open to the public. Guided tours are given, and a banquet is held in the throne room for all to attend. Walking through the Castle itself, one can easily marvel at its splendour. It is a terrifying, golden, ambitious building that is set out like more of a maze than a home, and there is a richness to it - the marble floors, the velvet accents, the high ceilings - that is not seen elsewhere in Hyrule.
But beyond that, one can see where the new and old intersect. Seams in the walls of the west wing, where the stone that was blasted to pieces was replaced with cuts from new quarries in Gerudo. Or the change in the colour of tiles on the roof and on the floors, where old patterns from the time before could not be perfectly replicated. Or the peeling portraits salvaged from the time before, placed on newly wallpapered walls. Or the way some rooms are still colonised by dust and spiderwebs, as though life has yet to fully touch them.
Yet there is no need, we don't think, to completely recreate the old, as much as we wish to search for it. Hyrule Castle is the mirror of its Kingdom. Accounts from before the Calamity tell of grandness that outstrips even what it has become now, matching the era of prosperity from which it was born. Then, during the Calamity, it was sullied and shrunken, yet still, it remained. And now, post-Restoration, it is scared and imperfect but stands reborn.
Even if you cannot travel far, or if you only have one place in this Kingdom to visit, we recommend Hyrule Castle.
[A final note annotation from Zelda, written in neat handwriting - a message for Prof. G.]
If it's alright with you, I'll like to send a copy to Link. He is stationed in Akkala now, but I can have it returned to you within a fortnight.
Thank you for letting me read this, G. Send my regards to Mina, and her brother too.
[A hastily written letter, sent to the Hyrulean Academy's Department of History]
I read the manuscript. Looks great. Zelda tells me it'll go to print soon.
Were the Copperblades interested in the project we discussed? Grante and I have some eager apprentices who can help, but it'll be a big task.
Best regards,
Link
[The note written in response]
Your Majesty,
They were indeed. I will send Mina and Mils to you as soon as they arrive.
Regards,
Garini
Over and under, pulling the rope through the gaps between the logs of palm. It's Faron wood, light and hollow, cuts clean. Perfect for rafts. Reminds him of home, that little village by the river, whereas a child he would play in the waters. Mils ties the last knot, and the makeshift vessel is ready to go; he looks up and sees his sister sitting on a nearby sand-dune, finishing off a letter. She's resting her paper on a copy of The Traveller's Guide - Mils still chuckles when he sees his name on that book. His sister was the wordsmith, not him. His speciality was an uncanny sense of direction; a feeling of place, no matter where he and his sister travelled. Mils led while Mina wrote.
"Tell the old man it was my idea again. He'll be less mad that we came back here," he calls to her. Mina looks up and rolls her eyes, stuffs the paper and ink and pen into her pack and joins him by the shore.
"Garini will be mad either way. He knows how dangerous Eventide is. He grew up here."
"Well, he'll never let us add it into the Guide."
Mina shakes her head and steps onto the raft. "This isn't for the Guide."
Mils supposes she is right. The Guide is done now, published, and by all accounts a success. It sold out its first run for New Castle Town in a fortnight. The Queen herself is writing a foreword for the second edition! But their work isn't done yet. It won't be for some time.
With a heave, Mils pushes the raft out into the waters, towards the island that stands shrouded in mist at the edge of the bay. He's heard the native Faronites refer to it as The Eye of Faron - a single, beady pupil in the middle of the water. Mils knows it as Eventide Island. He hands Mina one of two oars borrowed from Lurelin Town, and they begin to row, and the island grows.
If the island is an eye, Mils wonders what it sees. He wonders what they will see. In the three times that Mils and Mina have come here, they have not lasted more than a few hours, always waking on the shore with no memory of what they experienced within. If they didn't come back here to add Eventide Island to their guide, then it would be for only one other reason.
"You really think Eventide is related to the project?" Mils asks, almost feeling the need to whisper. "What if we can't get in again?"
Mina stops rowing. She reaches into her pack and pulls out a small notebook, flipping to a central page. She looks at the island and back to the page, and exhales, calmed by what she sees.
"This time it's different," she says in a determined voice. "Before, we were just travellers. Now, we're looking for something. They will know. They will let us in."
Mils wants to ask who, but looking at the notebook, he is reminded. Drawn on the page in clean lines is the symbol they have been sent to find, wherever they can; an open eye with a steady gaze, and a single teardrop falling beneath.
When they land, their makeshift raft bumping softly against the sand, Mils senses his sister is right.
Something has changed here, something about the way the light bends around the narrow shore.
The way forward is open. The island is expecting them.
i feel bad for pj XD its a ‘draw your squad’ thing based on this:
------------------------------------------------ i do not own the characters and the base Goth by @nekophy Palette by @angexci PaperJam by @7goodangel Fresh by @loverofpiggies
Hewwwoooo~ I just finished this. I’m not much used to using this digital tablet so it does suck T^T but yea... Also the joke is that the bois names are “Me” and “You” so like does that help? Welp, BAI NOW!





