The HMS Pregnant Britain
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The HMS Pregnant Britain
submitted by http://twitter.com/ObsoleteGinger
Noisemaker Bot
I was poking around the internet, looking for good uses of procedural noise. (There are fewer comprehensive catalogs than you’d think.) And I came across Noisemaker Bot, a twitter bot by Alex Ayers that is combining various noise generators and functions to create patterns. Interestingly, it represents images as 32-bit tensors, which is, I think, rare in game applications but more common in scientific fields.
The bot has already generated a wide range of different designs, assembled from its large catalog of operations.
Noise-based patterns like these are more useful than just being pretty things to look at: deterministic, stateless noise pattern generation can be continued indefinitely while smoothly transitioning between any two given points, making it perfect for things like generating terrain. Or adding a bit of jitter to a procedural animation to give it life. Or animating screenshake. Or to pattern a fabric. Or to adjust timing delays on a data visualization to give it a more organic feel.
Any structured, quantitative signal can be used as an input to drive a whole host of different things, which is why I keep talking about unusual inputs. Generation needs structure, but that structure doesn’t necessarily have to be a realistic replication of anything.
https://twitter.com/noisemakerbot
The FTLS Hell Diplomat
BotRoss
BotRoss is a Processing-based twitterbot that posts generated images like Bob Ross would have programmed in 1985. Not just paintings in the style of, but following the processes he used.
The conceit is that the generator was found on a floppy disk in a PBS station, but while I often go along with the author’s framing, I want to pull back the curtain a bit here and highlight some of the technical details here.
Specifically, the bot doesn’t use Perlin Noise. This is partially because Perlin noise wouldn’t have been available in 1985, but also because it gets used a lot in other generators. By making the artistic choice to avoid it, it has the additional benefit of giving the generator a unique look.
The other artistic choices (the dithering, following Bob’s process closely) similarly help both the framing and the aesthetic output. Not to mention, it generates painting that would be at home on a C64 RPG.
https://bitbucket.org/R4Unit/bot-ross
https://twitter.com/JoyOfBotRoss
The BC Royal Saber
The HMS Charming Nemesis
Experience