We were wrong about pathfinding
After spending years fixated on the optimisation of pathfinding in fortresses in vain and misplaced attempts to desperately claw the frame count back up in a long-running fortress to escape the dreaded
FPS DEATH
Pathfinding is not a major cause of FPS death
Putnam has revealed that checking the relationships(9%) of people watching performances to the performer takes up far more processing time than pathfinding(1%) by profiling the game(with the exception of a cat getting stuck behind a tightly shut door) as part of working towards making it run more smoothly.
Thanks Putnam











