ROD OF INCONVENIENT CURSES
Rod rare (requires attunement by a spellcaster) While holding this rod you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spell, and you know the
Bane spell and can cast it using your spellcasting ability, In addition, you can also cast the Bestow Curse spell without concentration and without expending a spell slot. Once you cast this spell in this way, you can't cast the spell in this way again until you finish a short rest.
Every time you use this feature of the rod you are afflicted by a random curse of minor inconvenience. Roll on the Inconvenient Curse table to determine the magical affliction. Consequential effects of the curses, if any are to be determined at the GM's discretion, as is whether to reroll for curses already active, or to allow the curse to stack. Curses acquired from this item last until dispelled such as with the Remove Curse spell Curses can only be removed one at a time, unless removed by the effects of Divine Intervention or the Wish spell
INCONVENIENT CURSES
d20 Effect
01 You become incapable of speaking a random letter of the alphabet in any language
02 All warm beverages you drink taste ice cold, and all cold beverages taste lukewarm.
03 You are magically compelled to close doors behind you, and push empty chairs in that you get up from.
04 All the hair on your body becomes twice as heavy
05 You become visible upset at the sight of creatures being slain, and try to avoid lethal blows whenever possible. 06 You can smell the color green and you do not like the scent at all.
07 Whenever you arrive in a settlement with a population of 20 or more, you encounter a disgruntled vegetable salesmen You have a 10 percent chance of running into the same vegetable salesmen each time.
08 You are compelled to sprint whenever you walk
09 Donned armor always feels slightly uncomfortable Donned formal wear always looks slightly ill-fitting
10 You are compelled to mockingly repeat the last sentence that a creature speaks to you back to them.
11 You are convinced magic is not real. You rationalize magical events with any degree of convoluted logic necessary
12 Whenever you sleep. you awake to find your shoes filled with 2-3 pebbles and a random worthless, piece of wooden cutlery under your head.
13 You gain a new deeply-held fear. The fear is determined by popular vote of all intelligent creatures within 30 feet of you when this curse begins
14 You become magically incontinent You must relieve yourself every 15 minutes.
15 Every 7 days, your eyes and hair slowly change color to an unnatural, neon vibrant color. It takes the full seven days for the color to reach its peak, and the entire time no other creature can be convinced that your hair was ever any other color than it currently is.
16 You gain a new deeply held obsession. The obsession is determined by popular vote of all intelligent creatures within 30 feet of you when this curse begins.
17 Your skin vibrates when you move.
18 You turn into a potted plant when you are not observed by another creature, including yourself. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts. 19 You are compelled to give one hug to every non-hostile, intelligent creature you encounter each day, upon the first time
you see them that day. The creature need only be non-hostile when you initiate the hug for the compulsion to take
effect 20 Any willing attempt to inform another creature that you have been cursed results in you instead screaming "Clickity- Clackity, Roll for Attackity"












