GTA VI?? nah i want another infamous videogame
ac: mine spc: mine (sc)
suckerpunch could have made bank w another infamous videogame but they didn't read the room smh
seen from China

seen from Singapore

seen from United States

seen from United States
seen from United States
seen from T1

seen from United States

seen from Belarus
seen from Saudi Arabia

seen from France
seen from United States
seen from China

seen from T1
seen from T1

seen from Netherlands

seen from Netherlands

seen from Netherlands
seen from Netherlands
seen from China

seen from Netherlands
GTA VI?? nah i want another infamous videogame
ac: mine spc: mine (sc)
suckerpunch could have made bank w another infamous videogame but they didn't read the room smh
“Looking for me Delsin? You found me. You just haven’t caught me.”
directorkresnik asked: celia + virgo (soft salmon and ivory or white)
“I’m told that h u r t s.”
jlllvalentine asked: brooke augustine + libra (gray and deep purple)
For Brooke Augustine, the artist teams ended up changing some of her story because of how she looked. Initially, she was meant to be polished, almost like a leader, or general, but at the same time, like Katie Couric, a person who speaks to the media and is the face of the DUPH. She was just lovely. It didn’t work. You can’t be [general and reporter] identically. You have to pick one. And visually she was a bit confused. She had beads, and she had the army coats you see in the final game. We sat down with the writers again, and we said, “Hey, you have decide. Is she more the face of the DUPH, or is she the leader?” It was more important to them that she was the leader and combatant. If you play the game, she had a lot of back story to the leader direction. We changed her more toward having that persona, where she tolerates people, and she puts up with them, and talks down to them a little bit. Art wise, we did exactly what the story was asking for, and it just looked wrong.