Infinite Tech Witchwarper (Witchwarper Alternate Class Feature)
(art by Methiston on DeviantArt)
I do love a gadgeteer hero, someone who always has the right equipment for the job on hand, even when it doesn’t always make sense.
An interesting subtype of the gadgeteer hero, however, is the “arsenal” hero. Typically a “battle mage” of some kind, their whole gimmick is that they have a weapon and/or armor set for every situation, often conjuring them to their hands to replace whatever armament they previously held or wore.
And with the witchwarper, a spellcaster that literally calls upon objects and energies from alternate realities, it only makes sense that there would be some among them that utilize their talents in such a way!
I doubt that this specialization would manifest by accident, so I imagine that those that wield this power trained themselves to focus on weapons and armaments when they tap into the possibilities of other worlds and realities. Perhaps they are soldiers or mercenaries, or they desperately wished for a weapon to defend themselves when they were in danger, and their power awakened and answered.
Either way, their gifts have given them a way to answer any question that their foes and the hazards around them may ask.
With an expenditure of magical energy, these mages can conjure a suit of light armor (with upgrades if resolve is also spent), a basic melee weapon, or a sidearm. Though these armaments may resemble familiar models, they are extradimensional in nature and as such the skill of the mage and the amount of energy they expended determines their damage output and defensive capabilities, allowing them to tailor the armor with the upgrades they need, or the weapons with the damage type and special properties they need.
The greater the magical energy they expend, the more potent their creations become. Armor gains elemental resistances, additional upgrade slots, greater durability. Meanwhile, weapons gain critical hit effects, additional properties, and increases to their damage output.
With this specialization, this version of the witchwarper is less a battlefield control specialist and more a secondary combatant able to tailor their gear to the situation at hand, especially if you’re using the enhanced version of the class that gets a lot of extra uses of infinite worlds. I recommend combat feats to flesh out their ability to stand alongside more combat-focused classes, as well as spells that can hamper and damage foes to make hammering them hard with your conjured weapons as well as your more real mainstays easier. From there, make a list of useful armor upgrades so you can quickly pick them out when going on the defensive.
I said before that these weapons and armor may resemble familiar models despite using a level-generated stat line, but they don’t have to if you do not wish. You might wield armor that resembles medieval designs, or weapons that function but are very different in terms of design aesthetic, such as an electrical pistol that is accompanied by deafening peals of thunder when fired, or a staff that bleeds flame along it’s length. Feel free to be creative with it!
Hoping to starve them out of advanced resources, the Jolin Corporation blockaded the planet in hopes of quelling the copaxi revolts at their facilities. However, they sorely underestimated the flexibility of the coral-folk. Not only have their biotechnicians begun replicating the advanced tech of the outsiders in biotech form, but more than a few copaxi guerillas have a knack for warping reality, conjuring living weapons from their imagination to fight the company’s occupation.
In order to learn about the mysterious weapon-conjuring mercenary the party has repeatedly encountered, they need to sneak into a server room owned by the corporation that he seems to be connected to. Doing so means braving the automated defenses, including a serpentine hybrid tech guardians, an arcane asp!
The recent string of killings that have occurred seem to have no connection at first, but as one looks into the details, one begins to realize that the murder weapons are all strange and unique devices, leading the investigators to conclude that the wielder must be a tinkering weaponsmith, have raided a warehouse of experimental designs, or perhaps strangest of all, is making them up as they go.










