Persson, M. (2011, November 17). Minecraft: Pocket Edition [iOS App]. Mojang. Retrieved from https://itunes.apple.com/us/app/minecraft/id479516143
Minecraft: Pocket Edition (Code Given by FSU)
Genre: Sandbox/Survival
Target Demographic: 9+
Monetization: Paid, In-Game Purchases
I have played Minecraft on PC, but since about the first 3 since it’s release. Enjoying the PC version of Minecraft, I was hopeful for the pocket edition. Unfortunately I did not enjoy this as much as the PC version due to the UI. Depending on screen size of a device, there is not as much visibility as I would like. The buttons for movement combined with on-hand inventory take up quite a bit of the screen. Third person front and back view are available to make up for this, but there are problems with these. Back view gets rid of visibility when interacting with objects and front view reverses the controls. Mods are also not as accessible on mobile as they are on console. Mods on mobile are in-game purchases which is not attractive considering mods on PC are plentiful and freely accessible. It is nice for creators to get paid for their creations, but the consumer would likely go for PC and have a wider, free array of mods.
The game itself is excellent. Children, teens, and adults can equally enjoy this, depending on level of dedication to the hobby of playing video games, and no matter how long you take break from this game, you can come back to new experiences. There is creative mode purely for sandbox, survival mode, and multiplayer. There are different modifications available to customize the world before even entering, allowing for creativity of the players to create custom game modes outside of the survival and sandbox modes. This game, as read in my studies, covers Maslow’s Hierarchy of Needs, when played in multiplayer survival mode, which could attribute to the high level of success. However, a game can be successful and have infinite replayability but still not deliver when paired with a physical and virtual interface not suited for this type of gameplay.
Having experienced an excellent game, that does not execute well on mobile, gives light to something I need to keep in mind for my own projects. It is a reminder to be cautious of the benefits and limits of different physical interfaces.