Swarm Light is an audio reactive light installation by rAndom International. The work uses sensitive microphones to pick up subtle audio cues made by visitors to the space. These sounds are then visualized in the light arrays.
seen from Germany
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seen from Guinea
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seen from Germany
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seen from Guinea
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Swarm Light is an audio reactive light installation by rAndom International. The work uses sensitive microphones to pick up subtle audio cues made by visitors to the space. These sounds are then visualized in the light arrays.
Firewall is an interactive projection map that has a different take on is interaction input. Using a depth sensor, the work makes use of a stretch fabric surface that deforms based on the pressure applied by the user. The deformation is then calculated by the depth sensor and a resulting visualization is projected onto the surface.
Shrumen Lumen is a massive interactive kinetic sculpture that lights and changes shapes based on user interaction. When users stand next to, or under the sculptures, the tops morph and lights change. The sculpture is made out of folded paper that are anchored to servos that allow the form to be articulated.
Rain Room by rAndom International is a massive interactive installation that uses depth sensors to allows viewers to physically walk through rain without getting wet; the rain simply opens up around a user. The sound is also a key part of the installation, placing users in a “state of trance” within the installation.
Wind is an audio-reactive and touch sensitive art installation that responds to audience interaction. Input by the viewer is reciprocated by the work in the form of articulating industrial ventilators then blow wind in the direction of the interaction. Rubber tubings are attached to the front of the ventilator assembly, providing audience with a visual feedback of the wind’s speed and direction.
Rotary Tumble is a projection mapped interactive installation based around a free-spinning wheel. The wheel is marked with a line that allows a camera to track the rotation of the wheel. This information is then passed on to the software that calculates the physics of the objects contained within the circle. The marrying of analog interaction with digital results is very nice to see. With regard to the execution, it might have been more successful to not have to rely on a camera to identify the rotation and instead depend on a knob that is connected to the wheel to identify it’s position.
Reactive Wall, was a temporary show by artist Mojoko (a pseudonym of Singaporean artist Steve Lawler) and software programmer Shan-Liang that shows bright graphics on a black wall. The work is audio reactive, displaying random imagery upon hearing a sound. The amplitude of the sound directly affects the size of the imagery shown in the wall.
Blooming is an Interactive paper art installation that uses motion sensors and the Arduino controller to create self-aware blooming flowers that come to life as viewers walk past the piece. While the interactive nature of the work is rather limited, it is refreshing to see an example of an interactive piece that relies heavily on analogue interaction as opposed to something more digital like the previous works I’ve shared.