About iOS 7 and Audio: Patience for Users… Inter-App Code for Developers
iOS and all compatible devices are still on top when it comes to using your iPad or iPhone for mobile music production. The problem of inter-app audio is nothing new, and developers on both sides have been working to find way to improve audio performance as well as their ability to work inside of other programs. In terms of how powerful it can be, the iOS is far ahead of anything that Google has done. A simple drumming app on Android is painfully slow and almost unusable in any real world setting – but the iOS is not without its bugs too. One of the biggest problems that OS faces is how to handle interruptions of audio. Being able to switch between apps is something that has been around since Windows 3.1 – but doing the same thing on a mobile device has proved harder now that cameras and phones are involved. If you receive a phone call in the middle of using a program that makes use of inter-app audio, you will struggle to recover from it, since the iOS has no good way of handling this conflict. If calls are dismissed, the problem seems to disappear – but if they are answered, it will interfere with your work. http://createdigitalmusic.com/2013/09/ios-7-audio-patience/











