Science fiction in general requires good writing to keep it from becoming a meaningless technobabble story. With “trons” to build and “cosments” to collect, good writing could take AstroNest from spreadsheets in space to a vivid and exciting sci-fi adventure. Unfortunately, the combination of typos, spelling mistakes, and poor localization in the game’s text makes directives hard to understand and really destroys any world building intent a player may have in the process.
(via AstroNest: The Beginning)













