Some character designs for the recent session. Some fancy folks in the bunch here.
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Some character designs for the recent session. Some fancy folks in the bunch here.
A load of NPCS for the recent Penumbra session. All of them are from Nimrud- the city of fashion, basically hollywood, and not-mafia activity. Yeah. Not the mafia. Totally.
Team REIN
-Going to just write down stuff about each individual member, because I really need to solidify things.
Ray Day:
-Ray Day, the leader of team REIN. Ray’s from a royal family back in Atlas, the Day family is a group of incredibly powerful hunters. He has some big shoes to fill in, but his family isn’t exactly the most willing to let him try.
-Ray often struggles with leading, but has Gale as his ‘deputy’ for hard decisions.
-He’s 6′5 ft tall.
-His freckles glow at night. It’s a common Day physical feature.
-His fairy-tale is the Lindworm, but he takes obvious parallels to Apollo and Helios.
-His weapon, Gilded Hyacinth, is a reference to Apollo’s flowers.
-The team will often use Ray as a battery for electronics.
-Ray has woken up a few times covered in peoples’ scrolls.
-The Day family is a set of famous hunters back in Atlas. They have sun-based semblances typically, and are highly regarded as efficient hunters throughout history. The newest heirs to the title are Ray and his twin.
-While Ray is technically the older twin, everyone regards him as the younger ‘bastard’ twin that they didn’t want.
-Ray’s sigil was altered by the family, after discovering his terrible semblance, so he wasn’t allowed to have the ‘true’ family sigil.
-Ray’s twin brother, Voski, is the younger twin. He remains in Atlas with the rest of the family.
-Ray was banished from the family when he wished to attend Beacon instead of Atlas.
-Ray upon becoming a successful hunter, has been called by the family to return. He has yet to reply. He doesn’t want to deal with them.
-Ray’s semblance has serious backlash if not expended properly. It results in a burn-to-touch monstrosity, Ray’s little secret, as he has trouble controlling the more powerful side of his semblance. It’s a horrible transformation he avoids.
-This also leads to intense fatigue if not monitored.
-Emi’s helped him learn to love and accept that side of himself, starting to use it more in battle as he isn’t ashamed of using it.
-To avoid issues, Ray typically carries around extra batteries to charge when he needs to relieve energy.
-Ray treasures Gale’s advice.
-Ray is in a romantic relationship with Gale.
-Ray is bisexual, panromantic.
-Ray sometimes wishes Gale got the leadership role, but forgets he proves himself in dangerous situations time and time again.
-Ray will die for anyone who’s just nice to him. The man invests so much in people who believe in him.
-Iris is responsible for his clothes, as he arrived in less fancy clothing. She thought it was rude his family didn’t properly dress a prince.
-Ray wants to be a teacher one day maybe, he really enjoys inspiring little hunters/huntresses.
-Ray has a one track mind with getting the job done, but once you get him to laugh he’s immediately distracted. It’s why he loves Gale so much. He gets him to calm down when he’s stressed out.
-Ray desperately wanted to be the best leader he possibly could, but has mellowed out and accepted mistakes will happen.
-Ray is the medic of the crew. He has the most medical knowledge and will personally attend his own teammates.
-Ray lives with Gale, the two are inseparable. They wander Remnant, and often take tasks to eradicate Grimm.
-They have like several huts they’ve bought across Remnant, scattered all over the place.
-Other members of Team REIN often crash there, it’s not uncommon for them to cross paths at one of the ‘vacation’ homes.
-Ray has encountered his brother while travelling with Gale, and proceeded to conquer him in a duel of honor.
-Despite Voski’s suggestion, Ray decided not to slay him, and left him.
-”Tell your parents I’m never coming back.”
-Ray prefers to fight up close with his pole arm, and often will aim it at an enemy’s face to fire a few potshots at a target.
-Ray sings like a Baritone with Gale, when asked. He’s not very good at it, but he likes to humor Gale with singsong responses.
-Ray likes to collect things he just ‘likes’ when they travel. All the houses they own are covered in rocks, weird trinkets, stuffed animals, and numerous other ‘random’ collections that Ray likes to bring home.
-He really has a passion for collecting stuffed animals, as he never was allowed toys as a child. Gale enables him even at this age.
-Ray is used to his friends climbing all over him. He often carries Iris on his shoulders.
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Eminence Gagnon:
-Emi’s fairytale is Bluebeard.
-Emi is 5′8 ft tall.
-Lost child from Mistral who arrived at Vale.
-Doesn’t really know where her mother is, but is quite sure her dad is ‘gone’.
-That’s just the story she tells. She knows damn well where her family is.
-Emi was raised by a thieving family in Mistral that was selling her younger sister off to some noble to pay a debt.
-Because of this, Emi’s relationship to her parents immediately strained.
-Emi trained with the local kids of Mistral’s Academy who were willing to teach her a few tricks.
-Emi noticed her sister was distressed and discovered that the noble had a history of wives disappearing from the public eye.
-Emi gave simple instructions to her sister, ordering she stand by her nightstand as soon as they are getting ready for bed.
-The night her younger sister was stuck with the noble for their first time together, Emi shot and killed him over a seven thousand yards away with her sniper rifle.
-It was discovered the noble was using is semblance to hypnotize his wives and force them into the basement into ‘horrifically graphic circumstances’ in the news.
-Emi’s sister, Carmine, inherited his fortune and estate because she was the last wife.
-Emi left.
-Emi is capable of a unique ‘Lock On/Targeting System’ that makes it impossible for her to miss.
-Because of this, that’s the reason her primary weapon is a sniper rifle.
-She misses only if her attention is diverted to some other target. She can only target one thing at a time.
-Her melee weapon is in the backpack her sniper rifle transforms from, attached to the rifle. She’s not so good up close, but does carry a few daggers attached to the rifle.
-She prefers to throw them, but her giant sword also works.
-Emi is an asexual grayromantic.
-Emi likes to collect a few of Gale’s feathers to decorate herself, since he doesn’t mind.
-Emi really dislikes visiting Mistral, even if she enjoys the culture, she just doesn’t want to run into her parents.
-Emi writes to her sister sometimes.
-Emi takes on the persona of the playful, cheerful member, but is down with murder at any point and second.
-It is very quick and almost worrying how rapid she can switch between these moods.
-Emi personally helped Gale win Ray’s affections.
-Emi is a fantastic aunt to all of Gale’s kids.
-Emi enjoys travelling and seeing the sights of the world, but always wonder if she’ll get bored eventually.
-Emi has a weird fascination for daggers from different kingdoms.
-Emi often cuddles up to Ray because he’s a literal heater.
-This also includes cuddling up to the other team members of REIN, but Gale’s feathers are a second best to Ray.
-Emi often has a hard time telling if people are joking or not, because she views her entire life as a joke.
-Ray’s good at grounding her.
-Emi will often immediately lose focus if anyone is mortally injured.
-Emi doesn’t know the meaning of self preservation.
-Despite being the sniper, Emi is the member to get the most injured.
-Emi thinks its a good idea to try to snipe someone in close quarters if someone’s in danger.
-Emi really enjoys the food from Beacon, but prefers the fashion from Haven.
-It’s been tested that Emi can still never miss even if drunk.
-Emi has a plan to inevitably go to Atlas and assassinate Ray’s family.
-Also Iris’s parents.
-She has not told them.
-Iris designed her clothes rather often, but Emi only started to wear them after Iris asked if she was okay. Iris was the first to find out about Emi’s family.
-During initiation, Ray was her partner until they were team REIN with the other two.
-She is considering accepting an offer at a polyamorous relationship with Gale and Ray.
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Iris Bowe:
-Dust princess supreme. Her family owned a tiny dust shop in Beacon, and has led to her being well versed in using dust.
-5′4 ft of fury, she will slash your ankles.
-A famous seamstress and fashionista, runs a fashion company for hunters/huntresses. It’s just simply called ‘Bowe.’
-She’s originally from Vale.
-Semblance is capable of numerous things, such as copies of herself, ‘armor’, elevation, etc. Incredibly flexible.
-She struggled with her semblance a lot as a child.
-Changes her appearance so fucking often.
-Her fairytale/mythos is the Goddess of Rainbows, Iris.
-Will often craft clothes to others as a gift.
-Other titles: ‘Wandering Seamstress’, ‘Bowestring’, ‘Scissor Sister’.
-Iris’s eyes reflect color drastically! Her eyes typically change color to her surroundings, or whatever she’s looking at. It can be very spooky if someone’s wearing white, she appears to have no pupils with that color.
-This is always hilarious when she visits Atlas.
-Iris’s weapon is a reference to her favorite flower.
-Iris had a much older sister, Archer Bowe, who died in a hunting accident.
-Iris’s family proceeded to forget she existed as they grieved for their lost daughter.
-Iris raised herself after the incident, providing her own food, clothes, and general well being.
-Iris very vividly can still remember the long walks to school by herself.
-Iris removed her family sigil from herself and adapted her own after these events.
-It’s stitched into all her clothes as well.
-Iris would steal from her family to get her own money, and started selling dust to Faunus her father refused to serve.
-She did all of this at an incredibly young age.
-Started researching stocks and investments really early in her life.
-Iris was a wallflower at school. Unnoticeable, none too brilliant, and generally just average and not spectacular.
-Iris had a small fortune for herself about the time she was accepted into Beacon.
-Iris redid her entire appearance upon joining Beacon, becoming deeply invested in her looks and her skills.
-Iris graduated Beacon with high test scores and generally spectacular performance.
-She was never satisfied. Having seen Archer’s grades, Iris wept bitterly every time she was less than Archer.
-Iris is heavily invested in clothing, and is constantly creating outfits.
-She wears something new everyday.
-Iris carries around a huge sketchbook in her satchel with new outfit ideas.
-She loves gifting clothes to others.
-She dressed her entire team.
-Iris is known as a talented seamstress, but she is also well versed in building weapons. Specialty: Swords.
-Iris is a powerful huntress with her hard-light manipulation. Her semblance is incredibly powerful and flexible, but she herself cannot take many hits before falling.
-Iris is most famous for using her semblance to guillotine Grimm.
-Iris has a problem of running away when she’s threatened by intense emotions that upset her.
-Iris worked as a messenger for the headmasters. While scrolls exist, Iris in her mastery of her semblance upon her adulthood, and won the trust of Ozpin, being gifted a small token of magic to enhance her abilities to ‘travel at the speed of light.’ She can teleport to the four major cities, but at the cost of incredible exhaustion.
-Iris bought her own house a little outside of Beacon, but also has a headquarters at Atlas.
-Because Iris has learned many secrets of Vale this way, Iris has a bitter attitude towards the headmasters.
-Iris often just wanders from city to city, enjoying fashion and helping mend broken clothes.
-Iris is pansexual and panromantic..
-Iris has no chill. Zero.
-Struggles to keep emotions in check, which can be problematic when fighting.
-Iris will visibly ‘signal’ while using her semblance, but doesn’t need too. She likes to ‘preform’ when using her semblance, and if actually threatened, she’ll stop playing around.
-Iris is incredibly petty to those who wrong her, and will personally make sure they suffer every second she has the chance.
-Iris is team mom towards team REIN, and often is the one making sure everyone eats/sleeps/etc.
-Iris herself, skips all of these things.
-Gale often drags her to bed to sleep, because this woman really sucks at taking care of herself.
-”What took you so long?” “What’s the point of living if I can’t have eyeliner that’s perfect?”
-Iris is very extra.
-Iris, despite her semblance being mostly used for ranged combat, enjoys being up close with her weapon.
-Iris scolds young hunters/huntresses wearing complicated clothes that could cause problems when fighting. Those who graduate she leaves alone.
-A real glass cannon woman in fighting, she doesn’t really care.
-Despite her incredible accomplishments, her company, her everything, Iris is incredibly lonely and thinks herself worthless if she can’t compare to Archer.
-Iris does not talk to her parents. She heard her father died recently, but didn’t attend the funeral.
-Iris and Gale are incredibly close.
-Iris’s favorite color is red.
-Iris is capable of firing her bow with her feet, but she hates doing it.
-Iris has attended numerous balls and fundraisers, and often gets bored within the first ten minutes. She’ll be found sketching in her book with new designs she’ll be inspired with from others’ outfits.
-Iris is often curious about others ideas for fashion.
-She’s also incredibly cynical about the future, but tries to hide this from her teammates.
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Navy Gale:
-’Deputy’ of the crew.
-He comes from Mistral, but his family moved to Vale when he was young. He doesn’t remember Mistral.
-Mother is an incredible inventor and has made a handful of famous advancements in technology to help disabled and faunus alike.
-Father is a famous hunter who often visits and supports his son in his endeavors.
-Has three little triplet sisters who are close to graduating soon.
--He’s a transboy.
-6′8 ft tall!
-Iris makes his clothes, because he doesn’t have any fucking hands.
-His semblance involves silencing others, screaming, and fucking with sound.
-Despite having manipulation of sound, he can’t have his semblance up all the time, and has trouble training his voice to sound how he likes.
-He sort of just lives in the woods with his husband and kids and does Grimm hunting with his crew when he’s called upon.
-Upon adulthood and long past graduation, with his sound manipulation, Gale is capable of phasing through things in his way. Inanimate. He doesn’t trust himself to phase through a person.
-Gale is married to Ray.
-Gale’s a romantic at heart and loves serenading his husband.
-Gale is panromantic and pansexual.
-Gale’s feathers fall out a lot, but he doesn’t mind that people collect them.
-His wingspan is absolutely ridiculous and makes it difficult to go anywhere.
-He gets sick pretty often, but doesn’t let it bother him.
-Gale has several children he’s adopted, living a little outside Beacon. None of them are old enough to train yet, but he intends to train them soon. They’re all abandoned Faunus kids.
-Gale doesn’t really like travelling like everyone else, but really enjoys flying long distances.
-Gale is capable of carrying someone with his feet, but not very far. It’s uncomfortable for everyone involved.
-Getting hugged by Gale will lead to getting feathers in your mouth.
-Gale loves his teammates so much and gets emotional thinking about how supportive they are.
-Gale hates when he squeaks.
-Iris was Gale’s partner during initiation at Beacon.
-Gale loves spending time with his visiting father, and letting him be a jolly grandpa.
-Gale is incredibly obsessive about shiny objects he collects from adventures.
-With Iris’s help, Gale has learned basic knitting with his feet.
-Gale enjoys music immensely, and listens to it quietly where ever he goes.
-Gale also collects feathers he finds on his trips.
-Gale likes to surprise his husband with gifts whenever he can.
-Gale uses his semblance more than he uses his anklet, since it’s a pain.
-Ray and Gale are very close lovers, but also understand each other and what decisions they’ll make during combat. They’re a scary combo.
-Gale often is the one to carry his teammates to safety.
-Gale is the only one to get Iris to stop thinking about being better than Archer for two seconds.
-Gale loves singing. He has an incredible range due to his semblance, and loves singing songs with his crew.
-Iris is the only one who can really keep up with him, but is nowhere near his skill level.
-Gale has trouble putting his binder on in the morning, and often has to have a friend/his husband help him take it off/on.
-Gale likes coming to schools to talk to kids with Ray about being a hunter. He enjoys just being around children and talking about his adventures.
-He can and will pick up one of his teammates who are being grumpy and fly them around till they either scream for mercy or finally tell him what’s wrong.
-Iris is 90% of the time the one he has to pick up.
-Loves every set of clothes Iris has made him.





