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Ushrir thought it strange that they came so early after the founding of a colony, though - ordinarily, immigrants stay away unless word is sent, particularly if they are not pre-arranged. He resolved to worm the details out of them.
Dwarf Fortress - Depots, Workshops, and Barracks (Oh My)
Limonite! A layer of kaolinite, worth excavating for diamonds, a layer of bauxite for the magma farms, bituminous coal for forging fuel, and even a cluster of zircons. Fate smiles on Ironburn - the primary shaft revealed a bounty of minerals for future digging projects, removing much of the normal need for prospecting digs. As the three miners started digging out chambers for workshops and crafting storage, the rest of the dwarves shifted their attention to the ocean. A levy would need to be constructed to protect the wagons and their remaining contents in case the tides proved inclement, while beds and other furniture should be made quickly to provide for the comfort of the settlers.
It was late spring - 20th Felsite, 4001 - before the workshops began churning out beds, which were promptly set up in the public barracks. Individual chambers would be set up in the coming months, including room for any immigrants travelling with the liaison, but communal barracks provide valuable community bonding in the early months of the fortress, and are much easier to excavate, generally being made near the trade depot, seperating it from the rest of the fort in case of sudden breakdowns in negotiations.
Summer came, and our dwarves continued working, with other workshops being set up and further storage facilities being carved out of the clay and loam up the upper layers. Further details will be provided in a future entry.
Strike the Earth! Datanning - Ironburn - first settlement of Onul Ikor, The Mirror of Warriors.
The ship's workers helped them unload their supplies on the sliver of flat coast between the small cliff and the ocean itself, then took off without any further delay. There was roughly fifty meters from the jagged-shaped but gently-sloped coastline to the wagon, and that distance again to the cliff face, which rose about ten meters at as much as a sixty degree angle, the sandy loam breaking in places to provide a way to the top.
As soon as the supplies were unloaded, Ushrir grabbed his axe and climbed to the top. Flat land stretched out before him, with occasional trees and ponds breaking the monotony. The ground was solid beneath him, and no animals larger than a sparrow could be seen, except a single horseshoe crab down the beach from the wagon.
Ushrir kept watch while Dastot started to look for herbs and plants for sustenance, and the miners began to dig into the cliff face and downward, eking out a basic lodging. The ground was surprisingly solid beneath the beach, the loam giving way to hard clay over stone, and the miners only had to dig in around two hundred meters to be sure that the fortress would not.. leak. They set aside a place for a trading depot, and dug out an initial storage area from the clay. Once it was completed, all seven dwarves began hauling the foodstuffs in, getting them into the shelter beneath the ground.
A light rain began to pour as they worked, providing welcome cooling from the heat outside. It was spring, but as hot as the industrial district of the Mountainhomes in the sunlight, and the miners recieved praises for digging into the cool earth as quickly as they had. With the foodstuffs inside, and a decent portion of the seeds shifted in as well, the miners resumed their digging, working diligently downwards to hard stone.
I'm playing Dwarf Fortress. I'm going to tell a story with each of my fortresses, and I'm going to tell it here.
More after the jump.
Buzong Slospu. "The World of Omens." A vast plane, but with little land, it was overcome by many large oceans. Extreme adversity faces civilizations here - countless terrible beasts roamed the surface and the caverns, and while resources were rich, they were trapped beneath caverns deep beneath the earth, themselves riddled with enormous, horrifying abominations. For years, these creatures battered at the metaphorical gates of civilization.
The protagonists of our story, the dwarves of The Galley of Ringing, bore the brunt of these assaults. The Mountainhome was lodged in the central mountains of the sole settled continent. In the year 4000 of the Age of Myths, an edict was issued.
Settle The Lands of Time.
The Lands of Time was the name of a small island off the southern peninsula of the island. A hot, humid place, it had no settlements to speak of, and little was known about it. Cartographers of some of the seafaring human civilizations had mapped the outskirts, but no expeditions to the interior had ever been sent.
One company declared that they would handle the settlement. A lavish caravan, with seven dwarves and supplies fit for over three times that number, set out to the town of Barrowsights, a human town on the coast near the island. There, the group would rent a vessel to drop them off on the northern coast of the isle, and they would create an outpost for further expansion. A liaison from the Mountainhome would be sent that fall, along with further supplied. The colony had the full support of the king, and would be supplied such that failure was impossible.