Nadia’s sisters
Nadia isn’t the only living Shard in the world; before the Battle at Killahead she came into contact with three others and together formed a sisterly bond. The other three sisters will share this blog for a week.
Name: Elisi
Age: Over a thousand
Description: Long blond hair tied back into a braid, green eyes, skin paled from being underground for so long, wears loose fitting clothing and boots, fairly muscular.
Powers/Abilities: Super strength (as strong as ten trolls), proficient with swords and blunt instruments, mixed martial arts and boxing. As a Shard, she possesses Life Magic, where she can create sentient life with another’s soul. Immortal. Is a lefty.
Personality: Elisi is a born leader, always making sure everyone is taken care of or has something to do. She takes no nonsense and is supportive of friends and family. Has the patience of a saint, not easily angered or rattled. However, she can tend to overlook the thoughts and feelings of others. While not the first one to jump into battle, she loves a good fight and will protect those who are dear to her, no matter what.
Weaknesses: As a Shard, her powers are tied to her physical stamina; she will lose her abilities when exhausted. She will overlook the needs and feelings of others in order to get something done. Can be overprotective of those she cares about, to the point of treating them like children. STRICT with training others, it’s her way or the highway.
Background: Elisi doesn’t say much about her past, only that she was once a princess but was burned at the stake. It was her first death, and her regenerated body was found by some wandering trolls looking for food. She stayed with them, was taken to their home, and after discovering what she was and what she could do became a part of their community. She married another troll and, with her Life Magic, had six whelps. Soon, Merlin’s Amulet chose one in her tribe as its next Trollhunter, and Elisi volunteered to use her strength to help train him. The Hunter was successful and celebrated for two hundred years until his gruesome death. Since then, Elisi has tried to seek out and train other Trollhunters who emerge. However, the losses leading up to Killahead included members of her family, and her overprotective nature took over. After the war, she took her family into hiding. They eventually settled into Alaska, and the wounds of war healed slowly. Elisi, under an alias, works as a game warden, watching over national parks and keeping an eye on her new territory. She will occasionally, visit Arcadia Oakes to see her sister and a few friends.
Name: Alora
Age: Over a thousand
Description: Short, choppy black hair, brown eyes, tanned skin. Wears pop culture T-shirt, trenchcoat, jeans and combat boots.
Powers/Abilities: Can summon most any weapon into her hands, though prefers swords (mostly swords she’s handled before, cannot summon soulbound weapons). Well versed in combat and warfare. Fast and agile, prefers to strike fast and often. As a Shard, she possesses Life Magic, where she can create sentient life with another’s soul. Immortal.
Personality: Alora wields one of two types of personality: she’s either cold and calculating, speaks harshly and selfishly, and has an extremely short fuse. Or she’s laid back and mischievous, a meme machine like none you’ve ever seen, says what’s on her mind and acts like she owns your place. Either way, tends to have a smirk on her face. She delights in being unpredictable, whether it’s laying the strategy in battle or spending the day playing video games on the couch. The last thing she wants is you to know what’s on her mind or her real motives. It’s just more fun for her that way.
Weaknesses: As a Shard, her powers are tied to her physical stamina; she will lose her abilities when exhausted. Alora is hot-headed and easily angered, as well as easily blinded by rage. In a fight, she goes all out to end it quickly, which would quickly spend her stamina. Her immortality has made her brash and careless, with no fear of death and consequences (a Deadpool Complex, if you will). Has no patience, will get what she wants when she wants it.
Background: Alora started life as a lowly scullery maid of a castle, until it was attacked by trolls. Gumm-gumms looking to get the giant castle out of their warpath quickly gobbled up the young maid when they found her... and she woke up fully alive a few days later. She found herself in possession of a Gumm-gumm general named Borel, and he was quick to use her Life Magic to grow his squad into one of the largest the tribe had ever seen. Not content with just being a glorified brood mother, Alora trained herself in her weapon summoning to fight alongside her general. It took three hundred years for her to find the craft that suited her best, but she was never brought into the limelight. Eventually, Borel lost interest and use of her, and tossed her aside (she doesn’t talk about this moment. Ever.). Alora wandered the lands before Killahead as a loose canon, with only the desire to kill all humans she finds. She was discovered by Nadia, who tried to give her a second chance to live the life she wanted, but Alora resisted. However, she was talked into fighting the War of Killahead on the Trollhunter’s side, to take revenge against Borel. She succeeded, and when the war ended, she decided she had enough of trolls for a lifetime. Her travels eventually took her to California, where she roamed the beaches peacefully to relax and discover herself. She AVOIDS Arcadia if she can, as Trollmarket still regards her as a Gumm-gumm.
Name: Isabow
Age: Over a thousand
Description: Shoulder length, curly red hair, bright green eyes. Freckled skin. The tallest sister. Wears airy, loose clothing, no shoes. Always smiling.
Powers/Abilities: Can manipulate any plantlife to do what she wants (grow big, grow small, grow en mass, gain sentience, attack, defend, help to flee). Can understand any spoken language (something about how everyone’s heart speaks the same language). Exceptional singing voice. Some supernatural creatures describe a pull to her as if entranced by her pure spirit. As a Shard, she possesses Life Magic, where she can create sentient life with another’s soul. Immortal.
Personality: Isabow is always cheerful and looks to the bright side, not wanting anyone to be blue or stressed. She’s sensitive to other’s emotional needs and seems to know what to say or do to put them at ease. Always wants to find the good in others, no matter how terrible or evil they are. She’s also a lovesick thot who is up for almost anything that anyone wants. A true pacifist, the last thing she wants to do is fight anyone for any reason.
Weaknesses: As a Shard, her powers are tied to her physical stamina; she will lose her abilities when exhausted. “So full of love,” she tends to get a huge crush on almost everyone she lays eyes on. Isabow is VERY stupid, and doesn’t understand much of the world (though she has strong emotional intelligence). She refuses to fight, and would rather let herself get injured than raise a bad hand to anyone. Easily tricked and manipulated, very trusting and wants nothing more than to see that everyone, no matter how bad, can be good.
Background: Isabow was abandoned in the woods to die right after being born. She was found by that forest’s guardian after death... and resurrection. Isabow grew and blossomed in power, and her empathy drew many to her. After three hundred years, she had made a glen for herself and those who grew entranced with her. In fact, her neck of the woods was feared by outsiders, since “those who ventured in never returned”. (They were happily living with Isabow as her giant family/harem.) It didn’t take long for her sanctuary to be discovered by Gumm-gumms, who were mind wiped by Gunmar and immune to her aura and charms. Even with her home destroyed, she refused to fight. It was Elisi who persuaded Isabow to make a forest near a battlesite to protect friendly troops and keep the bad troops from escaping: and Isabow herself grew Killahead Forest in one week. It left her exhausted, but she also agreed to try and protect the Trollhunter and use her Life Magic to make an army for him. From the trees, she watched the destruction and death, and it broke her. After the war, she made a new glen within Killahead Forest and stayed there for many centuries. Lately, she’s been brave enough to venture out and see what the world is like.







