iSimulate: Multitouch and Accelerometer in the iPhone Simulator
With iSimulate installed on an iPhone or iPod Touch, a developer then adds an SDK library file to his project, run iSimulate, and all of the multi-touch, accelerometer and GPS events are wirelessly sent to the iPhone Simulator. With any video screen capturing tool running, the developer can create stunning high quality trailers of their applications and games. Here is a list of all of iSimulate’s features.
But it does not stop here. Installing applications on a provisioned device during development is a painstakingly slow process, that is longer the larger the application size is. With iSimulate, developers can develop their applications on the iPhone Simulator, which is at least 5 times faster to install a compiled binary to, saving much precious time.
As Eric Hartzog, developer of the #1 App Store game Stick Wars said, “iSimulate shines when it comes to making high quality videos of gameplay that requires multi-touch and accelerometer actions! No more Youtube videos in a dark room!”
We have a geeky launch sale. iSimulate will start at $4 and, its price will rise exponentially till it reaches the full price of $32. On August 4 it becomes $8. On August 8 it becomes $16, and on August 16 it becomes $32.
App Store Link: http://www.itunes.com/app/isimulate/
More Details on iSimulate: http://www.vimov.com/isimulate/