Teach me your ways. Oh, Master of the sculptris!
LOL that’s actually my first ever digital sculpture you’re looking at. The controls are pretty basic-if you hover over the buttons in the top left, they say what they do, for example:
Crease: Creates a narrow indentation in the claw.
Draw: Lets you make a slightly raised line on the clay.Flatten: Flattens. (wow)
Inflate: Blows up the claw you are brushing over, giving you more to work with.
Smooth: Yeah, you get it.
The sliders allow you to adjust the size or strength of your chosen brush. If you don’t want to make a very deep crease, turn the strength down. If you really want to flatten the crap out of something, turn the strength up.
You can change the size of something by selecting the scale tool. You can activate ‘global’ if you want to change the entire sculpture, and you can mask off a certain area using the mask tool if you want to change that only. Changing the size is done by clicking on the canvas and moving away or towards the center of the screen. (It may take a while to work properly though).
To mask an area, hold control while dragging. The masked area will appear darker than everything else. To delete parts of the mask, press control+alt while dragging. To delete completely, press control and drag across the canvas. To reverse mask (select an area to edit only that area) draw the mask and then hold control while clicking on the canvas.
The grab tool, when global is selected, lets you move your sculpture around the canvas. When not global, it allows you to stretch certain areas depending on the size of your brush, and that’s actually what I used for most of my shaping.
There’s a button called ‘reduce triangles’. It’s a brush that allows you to reduce the faces of geometry displayed on a certain area. The less faces of geometry, the faster your computer will run. Or at least that’s my experience.