Jereid Warrior Stats(PL 11/Minion Rank 7(Taurus 13,The Duncan Summers 12,Alda and Alma 8)(Plus Some More Extras For Jereid Warrior Extras) Don’t Call them Alien-Gators, they’re Xenocroccodilians(It’s here instead of the Main Since It’s an Agreement On Both Via A Truce On Earth-Hk) (This Is A Work In Progress for @herpeton-deez-nonexistant-nutz / @suchusoid with the Base Complete)(Could Also Do this Via Minion Rank 11 But PL 8 Is Raised By 3 to 11 Via 45 of The 60 Extra Pp(Or could get to 12 from 8 to 12 as 7 to 11.))(Has 5 Optional Jereids so Far,Gapl Of 10+.)(Also Will Add More Complications Past the First Two)
PL11(Due to Defense and Offense Ranks so Is 3PL above Alda and Alma but 2PL and 1 PL Duncan Summers Below Taurus So Renting it From the Labyrinth or Claremont is Fine) MR7(1 Minion Rank Below Alda and Alma’s Power Level)
STR 12(Including Growth) STA 10(Including Growth) AGL 6 DEX 1 FGT 3 INT 0 AWE 0 PRE 0
Equipment: Jereid Body Armor (Innate Impervious Protection 4), Jereid Rifle (Innate Incurable Reversible Ranged Multiattack Damage 5), Jereid Pistol (Innate Incurable Reversible Ranged Damage 4),Omniversal Translator(Innate Feature:Can Write All Languages As Well Comprehend 4(Understood(After Speak),Read and Understand All Languages),Jereid Travel Pack(Permanent Innate Subtle 2 Movement 6(Space Travel 3(Distant Solar Systems),Dimensional Travel 3(Any Dimension))Jereid Armor Enhancement Kit(Innate Limited to Ballistic Reflect Toughness,Innate Limited to Ballistic Redirect Toughness)
Powers: Impervious Innate Protection 2(5/22),Permanent Innate Growth 4(14/22),Permanent Innate Swimming 1(16/22),Innate Regeneration 1(18/22),Innate Senses 3(Low-Light Vision(1R),Darkvision(2R))(22/22)
Advantages: Equipment 14
Skills: Athletics 9(+21),Expertise: Soldier 3(+5),Perception 5(+5),Ranged,Combat: Guns 5(+6).
Offense: Init +1, Pistol +3 (Ranged,Damage 3), Rifle +3 (Ranged, Multiattack Damage 5), Claws +3 (Close,Strength Based 1(So Rank 13)
Defenses: Dodge 6(Including Growth),Parry 6(Including Growth),Fortitude 12,Toughness 16(11 without armor,2 Impervious without armor(So toughness Effects 1 Or Less Rank are Immune)(6 Impervious With Armor(So Toughness Effects 3 or Less Ranks Are Immune)), Will 10.
Totals Abilities 38+ Powers 22+Advantages 14+Skills 12, Defenses 19=Total 105 points for MR7.
Complications:Motivation-Prejudice: Jereids are usually feared for their Reptillian Looks. Though they’ve stopped dictatorships from the Stellar Khannate And Worse from Attacking Earth and Their Home. They View it as something to overcome, with Heroics and Villainy Both Being Ways to Survive and Prove Worth.
Reptillian Sensitivity:Jereids Function Like Croccodilians, Being Cold Blooded and Semi-Aquatic, if a crocodilian has an issue, Jereids do as well.
Additional Minion Ranks And Power Levels, Plus A Version Like the Mha Style will be dond.(The Mha Style is Me Doing Equal Pp for Nonpowers and Powers, Doubling Pp but keeping Power Level.(Hence Me Redoing Alda And Alma Like That.))
( @free-birds-soaring-high found this picture and since there’s no Official Jereid Art I could find So this is a Jereid Sprawling In the Earth Wild due to a Lack of Jereidae Environments.)
Here’s The Stats to Take Acessing It.
Option 1(Renting so No PL Increase Needed and No Extra Pp To Use):
Innate Noticeable(Jereids aren’t hidden when they’re moving too you they’re Huge) Heroic Permanent Self Powered Summon 7:21Pp Total:Dc 31 Ritual Or Invention, Dc 36 Jury-Rigged or Fast-Cast
Option 2(PL Increase from Points and Has 15 Extra Pp to Use):
Innate Noticeable(Jereids aren’t hidden when they’re moving too you they’re Huge) Heroic Permanent Self Powered Summon 11:33Pp Total:Dc 43 Ritual Or Invention, Dc 48 Jury-Rigged or Fast-Cast
Faster Jereids:15Pp From PL 11(With PL8 and PL7,15Pp, and +3 PL)
+6 Swimming Ranks(So Speed Rank 5):6Pp:6/15:9 Left
Innate Permanent Speed 5(So Speed Rank 5):6Pp:12/15:3 Left
Innate Slow(1 Minute to Get Full Hold On Everything as -3Pp/Rank for 1Pp/3 Ranks) Continuous(So 1Pp/2 Ranks) Movement 4(Is 1 Pp/2 Ranks):3Pp:15/15:0 Left:Wall-Crawling 2,Slithering, Surefooted 1.
Floating Jereids:15Pp From PL 11(With PL8 and PL7,15Pp, and +3 PL)
No Swimming Ranks:-2Pp:-2/15:17 Left
Innate Speed 5:6Pp:4/15:11 Left
Innate Permanent Movement 5:11Pp:15/15:0 Left(Sure-Footed 1,Water-Walking 2,Wall-Crawling 2.)
Robot Jereids:15Pp From PL 11(With PL8 and PL7,15Pp, and +3 PL)
Absent Stamina:-10Pp:-10/15:25 Left
6 Stamina to 6 Protection:-6Pp:-16/15:31 Left
Persistent Added to Regeneration 1(With Regeneration 1 and Absent Stamina Heals Normally and is Now Persistent as well.):1Pp:-15/15:30 Left
6 Fortitude Removed:-6Pp:-21/15:36 Left
Innate Immunity 35:36Pp:15/15:0 Left:(Fortitude Effects(30R),Aging(1R),Own Powers(1R),Sleep(1R),Critical Hits(2R))
Flying Jereids:15Pp From PL 11(With PL8 and PL7,15Pp, and +3 PL)
+4 Swimming Ranks:4Pp:3/15:11 Left
Permanent Innate Flight 3:7Pp:4 Left
Permanent Innate Speed 3:4Pp:0 Left
Psychic Jereids:15Pp From PL 11(With PL8 and PL7,15Pp, and +3 PL)
Strength(Including Growth) Becomes Enhanced and Permanent with Innate and Incurable while Ranged:So 12Pp for Ranged total+1Pp for Innate On Non Growth+2 Pp for Both Incurable.:15/15Pp:0 Left
Sea Serpent Jereids(Incomplete But Will Fix):15Pp From PL 11(With PL8 and PL7,15Pp, and +3 PL)
Gains Complication Of Hindered and Vulnerable On Dry Land:Complication So No Stat Effect.
Favored Environment:Aquatic Advantage:1Pp:1/15:14Pp Left
Innate Permanent Movement 1(Environmental Adaptation:Aquatic):3Pp:4/15:11Pp Left
Innate Immunity 3(Suffocation:Drowning(1R),Extreme Cold(1R),Pressure(1R)):4Pp:8/15:7Pp Left
+7 Swimming Ranks(For a Total Of Speed Rank 6 while Swimming.):7Pp:15/15:0Pp Left















