Khelos (WUB) is the Domain of domination. Decrepit cities fill its dark mires, where the undead elite of the Dread Council use fear to maintain power. The citizens are fed hyper-nationalistic propaganda, and are kept afraid of the "Unworthy"- whomever the Council needs them to be, but especially outsiders and dissenters. The Council itself is a web of intrigue, deception, and betrayal with each member vying for power, and at the top of it all is Kevronok, the first lich, lord of Khelos and architect of its totalitarian regime.
GOD OF AUTHORITY
In life, Khelos was the god of leadership, rule, and order. Depicted as a regal, bearded man (and occasionally as a vampire), it was he who crowned Kevronok, the first king of Xalior. His name was considered the ultimate source of authority, invoked by peacemakers and tyrants alike.
It was said that Khelos held mastery over all things, even death. Indeed, certain sects associated him with necromancy- a controversial topic, to be sure, yet undeniable. After all, he aided Kevronok in the creation of the practice, leading the king to become the first lich.
Khelos-the-god is still worshiped in some way, with most towns having a temple to the dead god (although this worship is largely synonymous with reverence for Kevronok). Khelos-the-god is seen as the great history they all share, a source of strength and pride.
However, they believe that Khelos-the-god was ultimately too weak. He could not control Venhi, god of change, who the Khelosians believe both started the War and killed the God of Order. But his death was necessary, allowing Kevronok, his Heir, to rise and build a stronger society, more resistant to the forces of disorder.
LANDSCAPE
“Beyond these walls lies only silence. Beyond the silence are the Unworthy. Here, under our watchful gaze, is the safest place you can be.”
Khelos is a bleak realm, dominated by vast, empty moorland. The sky is perpetually overcast; rain is frequent, though storms are rare. Perhaps the Domain’s most distinctive feature is how quiet it is. Wind and wildlife are seldom heard, and all but the sound of voices seem muffled or distant.
Lonely, mud-streaked roads crisscross the moors, leading to settled areas- stretches of farmland, small villages, or the occasional walled city. Even these places feel quiet and empty, with most people keeping to themselves. Khelosian infrastructure is poor, mostly run-down. The dwellings of the elite, however, are grand and opulent.
Khelos sits on the northeastern coast of Xalior’s great continent. Its main borders are with the dark estuaries of Nyduul to the north, the ashen fields of Orathir to the west, and the volcanic hellscape of Morax to the south.
Major Locations:
Ebonhold, capital of Khelos, where the Lich-King rules from the Obsidian Citadel
Volaak’s Landing, the greatest port city, governed by Lich-Lord Volaak
Zostania, most fertile part of Khelos, where most of its food is grown
Mistwater, the greatest stretch of moorland between settled areas
THE LOYAL FLOCK
“The Unworthy are all around us, my friends. They despise us for our perfect society, a thing they could never build, and so they seek to tear it away from us.”
Khelos is inhabited by humans, vedalken, tessians (ratfolk), and vampires (unique to Khelos). They are fearful and suspicious folk. They fear strangers and outsiders, Unworthy of Khelos’ glory. They fear their neighbors, who may be dissenters or foreigners in disguise. And they fear the Dread Council and what awaits them should their loyalty be found wanting.
Despite this, the Khelosians believe their society is perfect. And why shouldn’t they? It’s all they’re told, from the day they were born until the day they die. The law may be cruel at times, yes, but it is necessary for the sake of order and their own safety.
Class is very stratified in Khelos, with little room for upward mobility. Vampires, who live only in Khelos, often receive a degree of special treatment, and are more common among the upper classes. At the bottom are farmers and manufacturers, then artisans, merchants and other landowners, mortal necromancers and government officials, lich-lords, the Dread Council, and finally the Lord of Silence, Kevronok himself.
RULE THROUGH FEAR
“There is much in this world for you to fear, but Khelos is strong. The Council is strong. Kevronok is strong.”
Fear is how power is maintained, and so the Dread Council works to ensure that fear is inescapable. News of people outed as Unworthy is shared far and wide, and the wars with the other Domains is constantly at the forefront of politics. Wherever there are people, there are guards, soldiers, and the Silent Ones- secret police. The Baleful Eyes- undead crows which report directly to the Lord of Silence- are always watching. Ghouls are frequently paraded through the streets, and public tortures and executions are a regular occurrence. Self-expression, the source of disorder, is regarded as anathema.
The Council itself is made up of 26 of the oldest and most powerful lich-lords, many from before the Great Reshaping. The inner workings of its hierarchy are quite complex, and power is in part derived from Kevronok’s favor. All liches covet the seats of the Dread Council, and all Councilors covet the positions of their own superiors. The constant scheming, backstabbing, framing, and deception are an open secret (though not one the populous is privy to), and investigations into misconduct are only to ensure the perpetrator’s tracks were covered. Above it all is the Master of the Dread Council, his position untouchable, with his subordinates too distracted by their schemes to plot against him.
THE LIVING DEAD
“The weak shall be made to serve. The righteous shall be made to lead. The strong shall be made to rule.”
Kevronok invented necromancy, and the practice of raising the dead as zombies remains a fixture of Khelosian society, both as a punishment and a reward.
Zombies of Khelos come in three varieties. First are ghouls, undead slaves controlled by necromancers (living or otherwise). This is the fate of the Unworthy; outsiders, dissenters, prisoners of war, all are slain and revived as ghouls in service of the Lord of Silence. They provide most of the menial labor in Khelos, and are frequently used in its army (they are particularly fond of fighting a Domain with their own dead).
Wights are non-spellcasting mortals who have been rewarded with undeath by a lich. Retaining much of their intelligence yet lacking free will, they lead the Khelosian forces on the fields of battle and serve as the personal bodyguards of the liches who control them.
Necromancers of sufficient power, ambition, and loyalty are permitted to become liches, interring their soul within a phylactery kept by the Lich-King. Most continue their necromantic duties, with greater status awarded by their undeath. Some may become lich-lords, high-ranking government officials ruling over cities and large plots of land.
KEVRONOK, HAND OF TERROR
“You are not loyal to each other. Your allegiance lies only with the Lich-King.”
The first king. The first necromancer. The first lich. He is Kevronok, the Hand of Terror, Lord of Silence, Master of the Dread Council, Keeper of the Obsidian Citadel, Lich-King and Heir of Khelos.
In life, Kevronok was obsessed with perfection, seeking to build a kingdom that would only know order and would never fall. Believing that he alone could achieve this, and recognizing how long it would take, he created necromancy in pursuit of immortality, leading to his lichdom. When his kingdom inevitably fell, he retreated to the shadows of his hidden fortress, the Obsidian Citadel. Time and again he returned, intent on building a newer, better kingdom, yet each time was vanquished. He always learned from his mistakes, though, and when Khelos died and named Kevronok his heir, the lich was able to achieve what he longed for. All that remains is for the rest of Xalior to fall.
Withered flesh clings to his ancient bones, his beard is long and white, and his eyes shine with a pale blue glow. A dark, twisted crown sits atop his brow, and his robes are dark grays and muted blues. Deathly as his appearance may be, his voice is strong and clear. He is cold, cruel, calculating, and endlessly patient. Yet he is possessed of an obsessive need to be in total control of everything around him, for it all to be precisely as he wishes. As with all the Chosen, his arrogance knows no bounds.
RELATIONS WITH OTHER DOMAINS
“Fools, all of them. They deny our self-evident right to rule.”
Given its political disposition, Khelos is seldom friendly to the other Domains. Their closest allies are Orathir and Nyduul, and they will occasionally trade with Morax and Zalsu, but these relations are tenuous even by Xalior standards. They despise Rystan, Adient, and above all Venhi.
« Watch out for the seas of hatred and sin.
Or all us people forget what we've been.
Our only hope's your victory.
Kill that Satan who won't let us be. »
♫ Keeper Of The Seven Keys - Helloween
« I was born and raised by the sea, shy yet proud.
Learned to stay away from the crowd.
In my home, my lighthouse...
101 steps, round and dound. »
♫ White Pearl, Black Oceans - Sonata Arctica
For a moment, I melted into his embrace, breathing in the spicy scent of him, like sandalwood mixed with leather, turning into something surprisingly familiar.
Playing around with red dragon’s mortal form. I don’t have any blood elves on my roster, and I liked the golden eye options they have now, so belf it is.