Monbattle – A video game made by an Accountant turned Game Designer
Hi Fellow Pixel Crafters,
This time last year, I was working a kushy 60K accounting job.
Now I develop video games, burn cash, but man, do I love the dedication and persistence that comes from being an indie video game developer.
Last summer, I enrolled in the Codecore Developer Bootcamp and partnered with two other developers for our final project: Monbattle. This project would turn into something more.
The instructor said we should try something easier, but the YOLO inside me ignored it.
I was a Pokemon fanatic growing up. But remembered the shear amount of mindless button mashing that came with monster collection RPGs.
Monbattle was made as a monster collection RPG that pays homage to Pokemon and Digimon, but strives to make each battle feel strategic. The game does this by incorporating elements from rogue-likes and trading card games.
We are not:
backed by investors
backed by a PR firm
We are:
working off $5-$10 meals (Taco Tuesday FTW)
living at home (thanks mom)
not in relationships (some things have to give)
A mentor said to me, “Accountants come in two breeds, those that are boring, and those that are bat sh*t crazy.” I’d rather be in the latter.
We recently launched a Kickstarter, and hit 28% of our goal in the first 24 hours. It would be amazing to have any of you spread the word and join our backer community. Our kickstarter is here: http://kck.st/1PXQ6LU
Thanks for hearing me out,
Frank
Game Designer for Monbattle Monbattle.com • @monbattle Rolling Biscuit Software








