I was bored and thought about killers in DBD. I wonder what it would be like if we had a banshee in the game. Where the more you scream, the more powerful she gets. I think banshees are made by a woman being murdered or dying during childbirth? Idk, but crying and screaming would be her power and it’d do something to survivors. Imagine hearing weeping getting closer and closer before a loud af scream right behind you. I think we should have another floating killer other than Nurse >.>’ its spooky.
I was so happy to see good feedback on my banshee idea. So I doodled more of her! \^-^/
I wanted half of her to seem rotted away because I’m working on her backstory (it makes her Irish as well), where half of her corpse laid in a small stream of water for a while and of course rotted away faster because of it. I wanted to elaborate on her broken legs to add to her story, which is why she floats. I gave her a hand hoe as a weapon (any twisted gardening tool could be used for cosmetics), which also relates to her backstory. I also thought of her power, which would consist of 2 abilities. 1 is passive, the other is active.
The passive ability works a bit like Doctor’s madness. The longer youre inside her terror radius, the louder YOU will cry with her and she can hear you. Its called Anguish. She isn’t given a notification when you cry, but she *can* hear you if she is paying attention.
The active ability is that she is able to cloak herself entirely like a ghost and become invisible for a short period. No terror radius or red stain, but you can still hear her crying from all directions and you cannot tell where exactly she is. When she uncloaks, she charges up a ghostly wail that injures multiple survivors in front of her at once (it makes her slow in the process). The wail is also capable of busting any generators as well and can travel over pallets and small bushes.
So say for example, you and your friend are working on a generator, then suddenly you start to hear crying. You cannot tell where she is. You hear a raspy inhale of lungs, then a bright white light in front of you both before a loud scream rings your ears and you and your friend are abruptly injured while your generator explodes at the same time. You run to a pallet and throw it down and start to loop and she cloaks once again. You try to mind game her and go from one side to the other to avoid getting hit by her hand hoe. Shes on the other side and you think you’re safe - before she screams again and downs you on the other side.
Of course the distance her wail can reach would be short, but its devastating if you’re not careful - or toxic. It helps her in loops/chases, while teaching you to not camp pallets and to run away from your teammates while they’re trying to get gens done.
There was a random tought about a potential survivor (Danny Torrance), but here one for a killer:
Dr Richard B.Vannacutt from House on Haunted Hill (1999)
I know i know we already have one doctor, but he also interesting, especially his connection with the demon Baphomet.
Weapon: scalpel
Special ability: Blessing of Baphomet
Vannacutt enters the phase of a mad doctor who is always hunting for a new specimen. In this phase he needed to take 3 hits to down a survivor, but with the 3th hit and downed the survivor became broken for 60 seconds. The survivor's agony empowers Vannacutt madness and lessens the cooldown of his special ability.
Perks:
Hex: Revenge on the remnants
Vannacutt and the Shade overall was still vengeful after the people managed to survive the lockdown. Each successful unhook creates a token. Vannacutt movement speed increases and decreases the recovery time from the missed basic hits.
Operation staff
Vannacutt and his staff members always had their way to find the and subdue their next patient. After a generator finishes the current obsession aura is revealed for 12 sec.
Lockdown
Random two lockers became trap lockers, when a survivor entered the trap lockers its closing and not let out the survivor and the trapped aura was shown for Vannacutt. Another survivor can open the locker (it takes 10 sec) and their aura is also revealed after 8 sec from the opening.
Kills: +20 innocent and pardoned inmates, 5 accomplices who tried to turn him in.
Weapon: Police Baton. Wipes blood of with rag after hit.
Mori: repeated baton strikes to the head. Checks victim's pulse on wrist afterwards.
Power: Warden's Lock. Spawns with three locks, which can be applied to generators, hooks, the hatch and chests. Locks lock the affected object (gens cant be worked on, hooks cant be saboed, hatch will be closed, chests can't be searched) unless unlocked with a base 10 second continuous effort, one easy skill check. Acquire more by searching chests, auto-applies lock to searched chest. Add-ons adjust tracking ability of locks(up to revealing survivor who unlocked lock, range of objects applicable (up to locking switches and windows), time to unlock (up to 60 seconds, 105 with two add-ons), and number of starting/max locks (down to one active maximum, up to 10 active).
Perk 1 (LV30): Aggravated Patrol. +3/6/9% movement speed and +100/75/50% terror radius out of a chase. Bloodlust builds 10/5/0% slower.
Perk 2 (LV35): High Blood Pressure. +100/150/200% terror radius, -1/3/5% survivor movement within terror radius. X/X/-50% chance for a survivor to unhook themselves when in terror radius.
Perk 3 (LV40): Crowd Control. When 4/3/2 survivors are working on the same generator, all survivors's auras are seen for 5/7/10 seconds, and all in-progress gens are highlighted/all in-progress gens are highlighted/ all in-progress gens are highlighted and suffer breakage automatically.
Madriah Marla was a home alone mom, raising her child who was about to hit college. Madriah has and will always be a strange person to the people outside of her family. She’d spend most of her time in the basement where no one had access to. Madriah’s son Kenny Marla often suspected his own mother was up to something strange within their home, but he had been raised to respect his mother and her privacy so he never explored.
Day by days pass and Kenny can notice a faint shift in the house, its colder, it feels more soulless and empty. Kenny grew more and more curious to what was going on in his mother’s basement.
On Kenny’s first day of College, his mother was missing, nowhere to be found in the house and the basement door remained open, unattended, for this to be, something must have happened to his mother. Kenny slowly explored the basement for the first time in his life. As he took the steps down, it become noticeably colder and frightening.
What he saw shocked him, he was suspicious of his mother but he never expected this. He grabbed a book on the table and ran upstairs as he heard a screech from another room. As he sprinted out the house he noticed he was no longer where he used to live. This place was new, a dark swamp, he’d notice if he ever moved to such a location. As the footsteps behind him grew louder, he took a peak behind his shoulder before he sprinted off. Madriah Marla rushing after him, deformed and changed, wicked powers guiding her new path.
Abilities
The Witch is a slow moving, ranged killer. With the ability to teleport to purple lit totems.
Movement speed is 102%
The Witch has no lunge but instantly fires a projectile.
M1: Shoots out a 8 meter slow moving projectile, upon hit the Survivor is wounded and becomes cursed. Curses lasts until cleansed at certain locations.
M2: Construct a Totem at the location in front of you (Cooldown of 30 seconds). The totem can be lit by either purple fire or regular fire.
- Using M1 on the dull totem will light it with a purple flame. The totem will allow you to teleport to its location. Cleansing this totem will inflict the survivor with a curse.
- Using M2 on the dull totem will light it with a red flame. The totem will restore a random Hex perk you have available. Cleansing this totem will inflict the survivor with a Curse.
Curses
Dark Touch - Great Skill Check Options no longer appear.
Decaying - Inflict the Survivor with Broken.
Foul Sight - Auras more than 30 meters away are hidden to you.
Dark Intention - Regular healing skill checks regress progress by 15%
Sabotage - Repairing a Gen will regress it, but skill checks will repair it by 15%
Despair - A random perk is now unavailable to you.
Terror - Being reunited with a Survivor cause you to scream.
Fright - Being in the Killer’s Terror Radius has a 25% chance to scream.
Revealed - Aura is revealed to the Killer within 8 meters.
Curses stack up and are applied at random, the same curse will not be inflicted twice on the survivor. Curses last until the survivor escapes or is killed.
Cleansing
As the match starts, There will be mirrors spread around the map for survivors to use. By looking in the Mirror for a 15 second duration will cleanse all curses upon you but consume a Mirror Charge. Mirrors have 3 charges and there are 4 spread around the Map.
Add On
Common
Raven Feather: Slightly increase projectile speed
Foot wraps: Increase movement speed by 1%
Burnt Page: Reduce the recovery time necessary after firing a projectile by 5%
Bone Dust: Moderately Reduce the conjuring time necessary for a dull totem.
Uncommon
Raven bone: Moderately increase projectile speed
Dark shoes: Increase movement speed by 1.5%
Restored page: Reduce recovery time necessary after firing a projectile by 10%
Human bone: Considerably reduce the conjuring time for a dull totem.
Entity’s Spike: Tremendously increase projectile speed, its range by 2 meters and allows it to apply 2 curses at once. but reduce movement speed by 1.5%
Mirror Shard: Spawn 1 less mirror on map, cannot be used with Entity’s Spike
Perks
Totem mastery:
Reduce survivor’s cleansing time by 20/25/30% and cause the Hex perk when cleansed to jump to another dull Totem. Can only trigger once.
Dark senses:
Running survivor’s aura are revealed to you when they are 50/45/40 meters away from you.
Shadow Figure:
Activate to create a copy of yourself that you cannot see by a survivor’s location, the Copy will appear at the edge of its terror radius and latch on to the survivor regardless of location, chase after them until the Survivor is hit or the Copy is stunned
. Shadow Figure can’t damage the survivor or break pallets, but won’t stop until the Survivor is hit.
Natalie Norman lived her whole life as a faithful and disciplined maid. She was the highest ranking maid and the one the Lord and Lady would depend on the most to tend to their needs. One night, an assassin arrived to deal with the Lord and Lady, to end their tyranny. Natalie heard a noise made by the assassin and she quickly moved into action. She continued on her daily routine, acting as if everything was normal but she knew her way of life was threatened as long the Lord and Lady were in trouble.
Natalie made her way to the kitchens, and quickly moved towards to the fireplace to grab a Fire Iron as her weapon to defend the Lord and Lady. With a handkerchief she quickly cleaned it as no ashes were to touch the floors. Natalie continued on her nightly routine which would eventually pass right by the Lord and Lady’s bedchambers.
Natalie got a glimpse of the assassin in the corridors, hiding behind a curtain that had been neatly prepared and fashioned to let a gentle stream of moonlight in. Natalie gently walked up to the window, acting as she did not know of the assassin’s location. As the moonlight touched her face, she turned her head to face the assassin with a wicked smile, staring directly at him.
In the morning the Lord and Lady happily woke up to a sound night of sleep and pork sausages, freshly made. As they were enjoying their meal they noticed that their favorite maid was nowhere to be found, all they were able to find was her belongings left untouched and some bloodstains on the floor by a unfolded set of curtains.
Now the Maid has a new Lord and Lady, she serves the Entity now...
Abilities
The Maid is a slow moving killer with no tolerance for unruly children messing up the realm she was placed to keep nice and clean.
The Maid has a base movement speed of 110% that can be increased or reduced by add on.
The Maid
’s Lunge is fairy weak but empowered in Maid’s Duty.
The Maid
’s ability is
Maid’s Duty
. Whenever The Maid is stunned by a pallet, she will be stunned for 3 seconds that cannot be reduced by any Perks. During the stun, The Maid will shake her head and scream out in a 35 meter range around her. The Maid will then instantly slam the pallet, breaking it and receive a 25% movement speed buff for 8 seconds, doubling the lunge range, and increasing her Terror Radius by 8 meters. While under
Maid’s Duty
, breaking a pallet or getting stunned again will knock The Maid out of it and The Maid will return to normal.
Maid’s Duty
can also be activated once every 30 seconds, stunning you for 3 seconds and granting you the Maid’s Duty buff for its set duration.
Perks
Servants in Unison: Kicking a generator creates a bond between you and the generator. Every time you kick another generator, the generator with a bond to it is also kicked at the same time. If a Survivor is working on the gen while it is being kicked, the Survivor will get injured (Cannot down the Survivor). The Killer can have up to 3/4/5 bonds active at all times. A Bond will only be removed if the generator is completed. (Can apply Overcharge)
Hex: Generator Ownership: Generators regress 50/75/100% faster. If a gen is left untouched for 8/6/4 seconds, it will begin to regress. Kicking a generator makes it regress an additional 50/75/100% faster.
No Dirt Allowed!: Survivors you’ve injured repair generators 10/20/30% slower. Additionally, time needed to Bloodlust is reduced by 2/3/5 seconds if you are chasing a wounded survivor.
Detailed Information (To avoid confusion)
Servants in Unison will make a noise as if the Killer was there kicking the gen himself or herself. If the Survivors do not stop working on the gen before the kicking animation is done, the gen will explode, wounding the survivor. The exploding gen will give killer a notification. Bonded generators have a White Aura instead of Red.
Hex: Generator Ownership cause gens to regress from 360 seconds to 180 seconds, 0.5 charges per second. to 90 seconds. 0.75 charges per second. (If I did the math right)
No Dirt Allowed might be a little strange as it have 2 different effects on it that don’t match very well, the idea is that it is The Maid’s perspective, survivors are to quickly heal up to stop bleeding everywhere and creating a mess of the place.
Upon activating Maid’s Duty, The Maid will shake and scream, turning camera view all around making it difficult to keep track on survivors and easy for survivors to escape to safety. Once activated it can’t be canceled and and the duration only takes affect after the stun is over, not during the stun.
The Maid is a tall and slim in appearance.
Add ons
Common:
Maid’s Gloves - Slightly increase Maid’s Duty Duration (1 second) Stacks.
Iron Shackles - Slightly reduce stun duration when activating Maid’s Duty. (from 3 seconds to 2.75) Does not Stack.
Portrait piece - Slightly reduce Terror Radius when under the affect of Maid’s Duty. (from 40 meters to 36 meters) Stacks.
Maid’s etiquette notes - Stunned scream range is slightly reduced (from 35 meters to 30 meters) Stacks. (5 meters)
High Quality Iron - Slightly increases lunge range. (2 meters to 2.2 meters) Does not Stack.
Broken Monocle - Moderately increases field of vision when stunned, Slightly reduce the blindness effect on you. Does not Stack.
Uncommon:
Expensive Gloves - Moderately increase Maid’s Duty Duration (1.5 seconds). Stacks
Spanking Rod - Moderately reduce stun duration when activating Maid’s Duty (from 3 seconds to 2.5) Does not Stack.
Portrait of a dog - Moderately reduce Terror Radius when under the effect of Maid’s Duty (from 40 meters to 32 meters). Stacks.
Maid’s Etiquette Journal - Stunned scream is moderately reduced (from 35 meters to 25 meters) Additionally, Slightly reduce the shaking motion when stunned. (10 meters) Stacks.
Steel nails - Moderately increase lunge range (2 meters to 2.4 meters).Cause Survivors to bleed more frequently. Does not Stack
Common Monocle - Considerably increases field of vision when stunned, Moderately reduces the blindness effect on you. Does not Stack.
Rare:
Silver Gloves - Considerably increases Maid’s Duty Duration (2 seconds). Stacks.
Spike of Iron Maiden - Considerably reduces stun duration when activating Maid’s Duty.(from 3 seconds to 2 seconds) Does not Stack.
Family Portrait - Considerably reduces Terror Radius when under the effect of Maid’s Duty (from 40 meters to 28 meters) Additionally, the red stain is slightly dimmed. Stacks.
List of Lady’s Compliments - Stunned scream is Considerably reduced (from 35 meters to 15 meters) Additionally, Moderately reduce the shaking motion when stunned. (20 meters) Stacks.
Lord’s Broken Cane - Considerably increase lunge range (2 meters to 2.8 meters) Additionally cause Survivors to bleed Considerably more frequently. Does not Stack.
Shiny Monocle - Tremendously increases field of vision when stunned, Considerably reduces the blindness effect on you. Does not Stack.
Very Rare:
Lady’s Gloves - Tremendously increases Maid’s Duty Duration (3 seconds) Stacks.
Pork Sausage? - Tremendously reduce stun duration when activating Maid’s Duty (from 3 seconds to 1 second) Does not Stack.
Lord and Lady’s Portrait - Stunned scream is Tremendously reduced, (from 35 meters to 5 meters) Additionally the red stain is gone when under the effect of Maid’s Duty. Does not Stack.
Killer’s Etiquette - Stunned Scream is Tremendously reduced (from 35 meters to 10 meters) Additionally, Considerably reduce the shaking motion when stunned (25 meters) Stacks.
Lord’s Cane - Tremendously increases lunge range (2 meters to 3.3 meters) Additionally causes Survivors to bleed Tremendously more frequent. Does not Stack.
Lord’s Monocle - Tremendously increases field of vision when stunned, Tremendously reduces blindness effect on you. Does not Stack.
Ultra Rare:
Lord’s Right Eye - You stand completely still when stunned by a pallet and you don’t let out a scream. The Survivor’s Aura is revealed to you for the duration of Maid’s Duty. Additionally become immune to blind effect, but can no longer see tracks. Does not Stack with the add ons Monocle, Etiquette or Portrait.
Lady’s Left Eye - You have no terror radius under the effect of Maid’s Duty. Being stunned under the effect of Maid’s Duty no longer cancels the effect and instead extends the duration by 3 seconds. Does not stack with Gloves, Lunge or Torture Tools.
Dead By Daylight Killer Idea 2: The Quisling/The Survivor
A woman dragged into a land of infinite death and fleeting hope. Trying to save Benedict from The Nightmare, she hooked him. This set off her understand of the Entity, of hope, of freedom from her infinite death. Those who knew her knew how to fight her, but these survivors just get a friendly new face and a devilish hook.
Weapon: The Entity's Grasp
A 2-by-4 from a pallet with a hook tied to it with human hair. She attacks by swinging it, stabbing them with the hook. The cleaning animation is wiping the hook with her right hand. She dual wields the board.
Power: Survivor's Cunning
When not in a chase, gain the ability to mask yourself as one living survivor (as in, it selects the models currently in play, customization included) with a medkit. Movement speed reduced from 112% to 100%, can hide in lockers (have unique jumpscare option for passer-bys, utilizing the hatchets), no terror radius, can perform unheals on injured survivors (puts them in dying state, but unmasks you).
Perk 1: Paranoia
Increases terror radius to 36/48/60m. Within radius, aparations of the killers will appear to survivors. Terror radius 0m forces map-wide hallucinations. Relevant killer will chase survivor.
Perk 2: Unite and Survive
Whenever a survivor is within 5/10/15m of another survivor, gain 1/2/3% movement speed, 5/10/15% more generator destruction, +3/6/9% chance of skill check, 2/3/4% smaller good and great sections, and 3/6/9% hit recovery. In exchange, the Entity grants +6/4/2% repair speed, +15/10/5% heal speed, +10/10/10% gate opening speed, +3/3/3 attempts at freeing oneself from hook, +9/6/3% at success (additive), and +3/2/1% greater progress from great skill check (additive). (Max 7 bonds possible)
Perk 3: Hex: Fear of Reprisal
Upon the hatch opening, enter it to destroy it. Gain ability to respawn within 50m of final survivor, with +20/25/30% movement speed, +1/1/1m lunge range, +3/2/1second pallet stun duration, and one hit kill for 30/60/90 seconds; otherwise respawn with opening exit gate, with +30/50/70% movement speed, -/-/0 pallet stun duration, 40/60/80% attack recovery, +.3/.6/1m attack range, see survivor aura when they are running, and one hit kill until hex is cleansed, survivor escapes, or survivor dies.
A psychopathic holy man who once though God demanded him to send all sinners to Him.
Weapon: Lord's Sacrifice
A large handheld crucifix beared in his left hand. He swings it down like a dagger, crushing the surviver. 'Cleaning' animation being a quick prayer after straightening the cross.
Power: Holy Comfort
While in comfort mode, 0m terror radius, no damaging attacks, 30m calm radius for following: can trigger a hard skill check on any applicable action, no progress can be made on 'sinful' actions-- sabotage, searching, cleaning totems-- while remaining actions are done at 25% speed. No running by any player within radius.
Perk 1: Eyes of the Entity
Hook aura always visible, and show survivors' auras within 1/2/3 m. Must be standing within 4/8/12m of an unused hook. Sabotaged and sacrificed hooks do not trigger.
Perk 2: Spare the Rod
Whenever a 'sinful' action, poor hook save, or failed heal/repair check is performed, the surviver gains 1 token (max 5). For each token: +3/5/7% chance at skill check, -.5/1/1.5% movement speed, 2/4/6% slower repair/gate opening. Token 5 generates survivor aura for 5/6/8 seconds and ability to kill (if hooked at least twice).
Perk 3: Unholy Revenance
Basement hooks kill 10/20/30% faster, have -/-/1 fewer tries at escape. Standard hooks kill 5/10/15% faster, have a 1/2/3% chance at failing a hook save, have 50/50/50% slower save rate. All hooks have 11/22/33% faster hook time.